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fixing rendering for bg 1 and 2 in 4bpp
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@@ -644,9 +644,6 @@ namespace ComSquare::PPU
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this->_subScreen[i][j] = getRealColor(colorPalette);
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// the buffer is overwrite if necessary by a new bg so the background priority is from back to front
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// the starting palette index isn't implemented
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this->addToMainSubScreen(this->_backgrounds[bgName::bg1NoPriority]);
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this->addToMainSubScreen(this->_backgrounds[bgName::bg1Priority]);
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return;
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switch (this->_registers._bgmode.bgMode) {
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case 0:
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this->addToMainSubScreen(this->_backgrounds[bgName::bg4NoPriority]);
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