moving internal functions of background to private area

This commit is contained in:
Clément Le Bihan
2020-05-25 15:50:15 +02:00
parent 4af6bbf340
commit a012a6b110
2 changed files with 6 additions and 16 deletions
+5 -5
View File
@@ -22,12 +22,8 @@ namespace ComSquare::PPU
bool _priority;
uint16_t _vramAddress;
uint16_t _graphicVramAddress;
std::array<std::array<uint32_t, 1024>, 1024> _buffer;
public:
Background(int bpp, Vector2<int> backgroundSize, Vector2<int> characterSize, bool directColor, bool highRes, bool priority, uint16_t vramAddress, uint16_t graphicVramAddress);
//! @brief Render a background on the screen
void renderBackground(void);
//! @brief Draw a tile on the screen at x y pos
void drawBgTile(uint16_t data, Vector2<int> pos);
//! @brief Get a palette from the number of the palette (0 - 7)
@@ -38,6 +34,10 @@ namespace ComSquare::PPU
uint8_t getTilePixelReference(uint16_t addr, int nb);
//! @brief draw a tilemap 32x32 starting at baseAddress
void drawBasicTileMap(uint16_t baseAddress, Vector2<int> offset);
public:
Background(int bpp, Vector2<int> backgroundSize, Vector2<int> characterSize, bool directColor, bool highRes, bool priority, uint16_t vramAddress, uint16_t graphicVramAddress);
//! @brief Render a background on the screen
void renderBackground(void);
};
}