Making the debugger available on demand with a macro

This commit is contained in:
Anonymus Raccoon
2020-02-16 02:22:46 +01:00
parent 405847ad6f
commit ad5aacbf56
10 changed files with 67 additions and 38 deletions
+3 -2
View File
@@ -29,8 +29,9 @@ namespace ComSquare::Renderer
(void)maxFPS;
}
void NoRenderer::createWindow(int maxFPS)
void NoRenderer::createWindow(SNES &snes, int maxFPS)
{
(void)maxFPS.
(void)snes;
(void)maxFPS;
}
}
+1 -1
View File
@@ -26,7 +26,7 @@ namespace ComSquare::Renderer
void getEvents();
//! @brief Use this function to create the window.
//! @param maxFPS The number of FPS you aim to run on.
void createWindow(int maxFPS) override;
void createWindow(SNES &snes, int maxFPS) override;
//! @brief Constructor that return the window component of the SFML.
//! @param height height of the window.
//! @param width width of the window.
+1 -1
View File
@@ -6,7 +6,7 @@
#include <QtWidgets/QFrame>
#include <QCloseEvent>
#include <iostream>
#include "QtSFML.h"
#include "QtSFML.hpp"
#ifdef Q_WS_X11
#include <Qt/qx11info_x11.h>
@@ -2,15 +2,15 @@
// Created by anonymus-raccoon on 2/15/20.
//
#ifndef COMSQUARE_QTSFML_H
#define COMSQUARE_QTSFML_H
#ifndef COMSQUARE_QTSFML_HPP
#define COMSQUARE_QTSFML_HPP
#include <QtWidgets/QWidget>
#include <SFML/Graphics/RenderWindow.hpp>
#include <QtCore/QTimer>
#include "../IRenderer.hpp"
#include "../SFRenderer.hpp"
#include "QtWidgetSFML.h"
#include "QtWidgetSFML.hpp"
namespace ComSquare::Renderer
{
@@ -45,4 +45,4 @@ namespace ComSquare::Renderer
};
}
#endif //COMSQUARE_QTSFML_H
#endif //COMSQUARE_QTSFML_HPP
+1 -1
View File
@@ -2,7 +2,7 @@
// Created by anonymus-raccoon on 2/16/20.
//
#include "QtWidgetSFML.h"
#include "QtWidgetSFML.hpp"
namespace ComSquare::Renderer
{
@@ -2,8 +2,8 @@
// Created by anonymus-raccoon on 2/16/20.
//
#ifndef COMSQUARE_QTWIDGETSFML_H
#define COMSQUARE_QTWIDGETSFML_H
#ifndef COMSQUARE_QTWIDGETSFML_HPP
#define COMSQUARE_QTWIDGETSFML_HPP
#include <QtWidgets/QWidget>
#include <SFML/Graphics/RenderWindow.hpp>
@@ -30,4 +30,4 @@ namespace ComSquare::Renderer
};
}
#endif //COMSQUARE_QTWIDGETSFML_H
#endif //COMSQUARE_QTWIDGETSFML_HPP