mirror of
https://github.com/zoriya/ComSquare.git
synced 2025-12-22 07:05:11 +00:00
SFRenderer and setWindowName added and a documentation fix
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@@ -10,7 +10,7 @@
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namespace ComSquare::PPU
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{
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//! @brief The struct containing all the registers the PPU
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//! @brief The class containing all the registers the PPU
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class PPU : public Memory::IMemory {
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private:
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//! @brief INIDISP Register (F-blank and Brightness)
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@@ -18,6 +18,9 @@ namespace ComSquare::Renderer
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//! @brief Render the buffer to the window
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virtual void drawScreen() = 0;
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//! @brief Set a pixel to the coordinates x, y with the color rgba
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//! @param x The x position of the window (0, 0 is the top left corner).
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//! @param y The y position of the window (0, 0 is the top left corner).
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//! @param rgba The color of the pixel (red, green, blue, alpha).
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virtual void putPixel(int x, int y, uint8_t rgba) = 0;
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};
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}
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@@ -3,17 +3,29 @@
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//
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#include "SFRenderer.hpp"
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#include <SFML/Graphics.hpp>
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#include <SFML/Audio.hpp>
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#include <SFML/System.hpp>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics//RenderWindow.hpp>
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namespace ComSquare::Renderer
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{
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void SFRenderer::setWindowName(std::string)
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void SFRenderer::setWindowName(std::string newWindowName)
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{
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this->window.setTitle(newWindowName);
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}
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void SFRenderer::drawScreen()
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{
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sf::Sprite sprite;
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sf::Image image;
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image.loadFromMemory(this->pixelBuffer, sizeof(sf::Uint8 *) * this->videoMode.height * this->videoMode.width * 4);
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//image.LoadFromPixels(800, 600, this->pixelBuffer);
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//sprite.SetImage(image);
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//window.Draw(sprite);
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//window.Display();
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}
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void SFRenderer::putPixel(int x, int y, uint8_t rgba)
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@@ -22,4 +34,16 @@ namespace ComSquare::Renderer
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(void) y;
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(void) rgba;
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}
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SFRenderer::SFRenderer(unsigned int height, unsigned int width, int maxFPS)
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{
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this->shouldExit = false;
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this->videoMode = {static_cast<unsigned int>(width), static_cast<unsigned int>(height), 32};
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// note 32 is the BitsPerPixel.
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this->pixelBuffer = new sf::Uint8[height * width * 4];
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// note the size of the buffer is multiplied by 4 due to rgba values
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this->window.create(this->videoMode, "ComSquare Emulator", sf::Style::Default);
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this->window.setFramerateLimit(maxFPS);
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}
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}
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@@ -20,17 +20,24 @@ namespace ComSquare::Renderer
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sf::Window window;
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//! @brief Video Mode containing the height and width of the window.
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sf::VideoMode videoMode;
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//! @brief The buffer containing all of our pixels
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sf::Uint8 *pixelBuffer;
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public:
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//! @brief Set a new name to the window, if there is already a name it will be overwrite.
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//! @param A new title for the window.
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void setWindowName(std::string) override;
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//! @param newWindowName new title for the window.
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void setWindowName(std::string newWindowName) override;
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//! @brief Update the screen by printing the buffer.
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void drawScreen() override;
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//! @brief Add a pixel to the buffer to the coordinates x, y with the color rgba.
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//! @param X horizontal index.
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//! @param Y vertical index.
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//! @param rgba : The color of the pixel.
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//! @param rgba The color of the pixel.
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void putPixel(int x, int y, uint8_t rgba) override ;
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//! @brief Constructor that return the window component of the SFML.
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//! @param height height of the window.
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//! @param width width of the window.
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//! @param maxFPS the number of maximum FPS for the window.
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SFRenderer(unsigned int height, unsigned int width, int maxFPS);
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};
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}
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