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Adding APU Debugger window
Separating APU ram from its component
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@@ -51,6 +51,10 @@ namespace ComSquare::Renderer
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headerViewer->setShortcut(Qt::Key_F3);
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QMainWindow::connect(headerViewer, &QAction::triggered, this->_sfWidget.get(), &QtFullSFML::enableHeaderViewer);
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debugger->addAction(headerViewer);
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QAction *apuDebugger = new QAction("APU's Debugger", &this->_window);
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apuDebugger->setShortcut(Qt::Key_F4);
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QMainWindow::connect(apuDebugger, &QAction::triggered, this->_sfWidget.get(), &QtFullSFML::enableDebugAPU);
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debugger->addAction(apuDebugger);
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this->_window.show();
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}
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@@ -101,4 +105,9 @@ namespace ComSquare::Renderer
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{
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this->_snes.enableHeaderViewer();
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}
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void QtFullSFML::enableDebugAPU()
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{
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this->_snes.enableAPUDebugging();
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}
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}
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