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Setting the window's name to the game's name
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@@ -7,6 +7,7 @@
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#include "MemoryBus.hpp"
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#include "../SNES.hpp"
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#include "MemoryShadow.hpp"
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#include "RectangleShadow.hpp"
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namespace ComSquare::Memory
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{
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@@ -83,6 +84,7 @@ namespace ComSquare::Memory
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if (console.cartridge->header.mappingMode & Cartridge::LoRom) {
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console.cartridge->setMemoryRegion(0x80, 0xFF, 0x8000, 0xFFFF);
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this->_memoryAccessors.push_back(console.cartridge);
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this->_memoryAccessors.push_back(Memory::RectangleShadow::createShadow(console.cartridge, 0x0, 0x7D, 0x8000, 0xFFFF));
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}
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}
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}
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