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starting clarify code
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@@ -11,8 +11,8 @@ namespace ComSquare::PPU
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{
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union TileMapData {
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struct {
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uint8_t posY: 4;
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uint8_t posX: 6;
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uint8_t posX: 4;
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uint8_t posY: 6;
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uint8_t palette: 3;
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bool tilePriority: 1;
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bool horizontalFlip: 1;
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