// // Created by anonymus-raccoon on 2/1/21. // #include #include #include "../tests.hpp" using namespace ComSquare; Test(DMA, RomToVRAM) { Init() snes.cartridge->_size = 4000000; snes.cartridge->_data = new uint8_t[snes.cartridge->_size]; for (unsigned i = 0; i < 0x400; i++) { snes.cartridge->_data[0x9be00 + i * 2] = i; snes.cartridge->_data[0x9be00 + i * 2 + 1] = i >> 8; } // Transferring $800 bytes from ROM ($13BE00) to VRam ($2000) via DMA channel 0 // Setting VRam address (since this is an indirect write) snes.bus->write(0x2115, 0b10000000); snes.bus->write(0x2117, 0x20); snes.bus->write(0x2116, 0); snes.bus->write(0x4301, 0x18); cr_assert_eq(snes.cpu->_dmaChannels[0]._port, 0x18, "The dma's b port was $%x but it should have been $18.", snes.cpu->_dmaChannels[0]._port); snes.bus->write(0x4304, 0x13); snes.bus->write(0x4303, 0xBE); snes.bus->write(0x4302, 0x00); cr_assert_eq(snes.cpu->_dmaChannels[0]._aAddress.raw, 0x13BE00, "The dma's a address was $%x but it should have been $13BE00.", snes.cpu->_dmaChannels[0]._aAddress.raw); snes.bus->write(0x4306, 0x08); snes.bus->write(0x4305, 0); cr_assert_eq(snes.cpu->_dmaChannels[0]._count.raw, 0x0800, "The dma's count was $%x but it should have been $0800.", snes.cpu->_dmaChannels[0]._count.raw); snes.bus->write(0x4300, 1); cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.direction, CPU::DMA::AtoB, "Direction should have been 0 (A to B) but it was %x.", snes.cpu->_dmaChannels[0]._controlRegister.direction); cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister._, 0, "The unused byte should be 0."); cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.increment, 0, "The increment byte should be set to 0."); cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.fixed, 0, "The increment byte should be set to 0."); cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.mode, CPU::DMA::TwoToTwo, "The DMA mode should have been TwoToTwo (%%001) but it was) $%x", snes.cpu->_dmaChannels[0]._controlRegister.mode); cr_assert_eq(snes.cpu->_dmaChannels[0].enabled, false, "The DMA channel should be disabled."); // Enabling DMA's channel 0 snes.bus->write(0x420B, 1); cr_assert_eq(snes.cpu->_dmaChannels[0].enabled, true, "The DMA channel should be enabled."); // TODO There is an overhead of 12-24 cycles for the whole transfer. How should I know how many cycles there is? auto cycles = snes.cpu->_dmaChannels[0].run(1000000); cr_assert_eq(cycles, 8 + 8 * 0x800, "The dma should take $4008 cycles but it took $%x.", cycles); cr_assert_eq(snes.cpu->_dmaChannels[0]._count.raw, 0, "The dma count should be 0 but it was $%x.", snes.cpu->_dmaChannels[0]._count.raw); cr_assert_eq(snes.cpu->_dmaChannels[0]._aAddress.raw, 0x13C600, "The dma count should be $13C600 but it was $%x.", snes.cpu->_dmaChannels[0]._aAddress.raw); cr_assert_eq(snes.cpu->_dmaChannels[0]._port, 0x18, "The dma count should be $18 but it was $%x.", snes.cpu->_dmaChannels[0]._port); cr_assert_eq(snes.ppu->_registers._vmadd.vmadd, 0x2400, "The vram address should be $2400 but it was %x.", snes.ppu->_registers._vmadd.vmadd); for(unsigned i = 0; i < 0x400; i++) { uint16_t value = snes.ppu->vram->_data[0x2000 * 2 + i * 2] | (snes.ppu->vram->_data[0x2000 * 2 + i * 2 + 1] << 8); cr_assert_eq(value, i, "The memory at %x should be %x but it was %x", 0x2000 + i, i, snes.ppu->vram->_data[i]); } cr_assert_eq(snes.cpu->_dmaChannels[0].enabled, false, "The DMA channel should be disabled."); } Test(DMA, VramWrite) { Init() snes.bus->write(0x2117, 0x20); snes.bus->write(0x2116, 0x0); for (unsigned i = 0; i < 0x400; i++) { snes.bus->write(0x2119, i >> 8); snes.bus->write(0x2118, i); cr_assert_eq(snes.ppu->_registers._vmadd.vmadd, 0x2001 + i, "The vram address was %x but it should have been %x", snes.ppu->_registers._vmadd.vmadd, 0x2001 + i); } for(unsigned i = 0; i < 0x400; i++) { uint16_t value = snes.ppu->vram->_data[0x2000 * 2 + i * 2] | (snes.ppu->vram->_data[0x2000 * 2 + i * 2 + 1] << 8); cr_assert_eq(value, (uint16_t)i, "The memory at %x should be %x but it was %x", 0x2000 + i, (uint16_t)i, value); } } Test(DMA, VramWriteInvertedOrder) { Init() snes.bus->write(0x2115, 0b10000000); snes.bus->write(0x2117, 0x20); snes.bus->write(0x2116, 0x0); for (unsigned i = 0; i < 0x400; i++) { snes.bus->write(0x2118, i); snes.bus->write(0x2119, i >> 8); cr_assert_eq(snes.ppu->_registers._vmadd.vmadd, 0x2001 + i, "The vram address was %x but it should have been %x", snes.ppu->_registers._vmadd.vmadd, 0x2001 + i); } for(unsigned i = 0; i < 0x400; i++) { uint16_t value = snes.ppu->vram->_data[0x2000 * 2 + i * 2] | (snes.ppu->vram->_data[0x2000 * 2 + i * 2 + 1] << 8); cr_assert_eq(value, (uint16_t)i, "The memory at %x should be %x but it was %x", 0x2000 + i, (uint16_t)i, value); } } Test(DMA, WRamToVRAM) { Init() for (unsigned i = 0; i < 0x400; i++) { snes.wram->_data[i * 2] = i; snes.wram->_data[i * 2 + 1] = i >> 8; } // Transferring $800 bytes from WRAM ($00) to VRam ($2000) via DMA channel 0 // Setting VRam address (since this is an indirect write) snes.bus->write(0x2115, 0b10000000); snes.bus->write(0x2117, 0); snes.bus->write(0x2116, 0); snes.bus->write(0x4301, 0x18); cr_assert_eq(snes.cpu->_dmaChannels[0]._port, 0x18, "The dma's b port was $%x but it should have been $18.", snes.cpu->_dmaChannels[0]._port); snes.bus->write(0x4304, 0x7E); snes.bus->write(0x4303, 0x00); snes.bus->write(0x4302, 0x00); cr_assert_eq(snes.cpu->_dmaChannels[0]._aAddress.raw, 0x7E0000, "The dma's a address was $%x but it should have been $7E0000.", snes.cpu->_dmaChannels[0]._aAddress.raw); snes.bus->write(0x4306, 0x08); snes.bus->write(0x4305, 0); cr_assert_eq(snes.cpu->_dmaChannels[0]._count.raw, 0x0800, "The dma's count was $%x but it should have been $0800.", snes.cpu->_dmaChannels[0]._count.raw); snes.bus->write(0x4300, 1); cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.direction, CPU::DMA::AtoB, "Direction should have been 0 (A to B) but it was %x.", snes.cpu->_dmaChannels[0]._controlRegister.direction); cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister._, 0, "The unused byte should be 0."); cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.increment, 0, "The increment byte should be set to 0."); cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.fixed, 0, "The increment byte should be set to 0."); cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.mode, CPU::DMA::TwoToTwo, "The DMA mode should have been TwoToTwo (%%001) but it was) $%x", snes.cpu->_dmaChannels[0]._controlRegister.mode); cr_assert_eq(snes.cpu->_dmaChannels[0].enabled, false, "The DMA channel should be disabled."); // Enabling DMA's channel 0 snes.bus->write(0x420B, 1); cr_assert_eq(snes.cpu->_dmaChannels[0].enabled, true, "The DMA channel should be enabled."); // TODO There is an overhead of 12-24 cycles for the whole transfer. How should I know how many cycles there is? auto cycles = snes.cpu->_dmaChannels[0].run(1000000); cr_assert_eq(cycles, 8 + 8 * 0x800, "The dma should take $4008 cycles but it took $%x.", cycles); cr_assert_eq(snes.cpu->_dmaChannels[0]._count.raw, 0, "The dma count should be 0 but it was $%x.", snes.cpu->_dmaChannels[0]._count.raw); cr_assert_eq(snes.cpu->_dmaChannels[0]._aAddress.raw, 0x7E0800, "The dma count should be $7E0800 but it was $%x.", snes.cpu->_dmaChannels[0]._aAddress.raw); cr_assert_eq(snes.cpu->_dmaChannels[0]._port, 0x18, "The dma count should be $18 but it was $%x.", snes.cpu->_dmaChannels[0]._port); cr_assert_eq(snes.ppu->_registers._vmadd.vmadd, 0x0400, "The vram address should be $400 but it was %x.", snes.ppu->_registers._vmadd.vmadd); for(unsigned i = 0; i < 0x400; i++) { uint16_t value = snes.ppu->vram->_data[i * 2] | (snes.ppu->vram->_data[i * 2 + 1] << 8); cr_assert_eq(value, i, "The memory at %x should be %x but it was %x", i, i, snes.ppu->vram->_data[i]); } cr_assert_eq(snes.cpu->_dmaChannels[0].enabled, false, "The DMA channel should be disabled."); }