// // Created by cbihan on 1/30/20. // #include "SFRenderer.hpp" #include #include #include #include #include #include namespace ComSquare::Renderer { void SFRenderer::setWindowName(std::string newWindowName) { this->renderer.setTitle(newWindowName + " - ComSquare"); } void SFRenderer::drawScreen() { this->texture.update(reinterpret_cast(this->pixelBuffer)); this->sprite.setTexture(this->texture); this->renderer.draw(this->sprite); this->renderer.display(); } void SFRenderer::putPixel(int x, int y, uint32_t rgba) { sf::Color pixels; pixels.r = rgba >> 24U; pixels.g = rgba >> 16U; pixels.b = rgba >> 8U; pixels.a = rgba >> 0U; this->pixelBuffer[this->videoMode.width * x + y] = pixels; } SFRenderer::SFRenderer(unsigned int height, unsigned int width, int maxFPS) { sf::Color color(0, 0, 0); this->shouldExit = false; this->videoMode = {width, height, 32}; this->renderer.create(this->videoMode, "ComSquare Emulator", sf::Style::Default); this->renderer.setFramerateLimit(maxFPS); this->texture.create(width, height); this->sprite.setTexture(this->texture); this->pixelBuffer = new sf::Color[height * width]; } void SFRenderer::getEvents() { sf::Event event; while (this->renderer.pollEvent(event)) { if (event.type == sf::Event::Closed) { this->shouldExit = true; break; } } } }