// // Created by cbihan on 5/7/21. // #pragma once namespace ComSquare::PPU { class PPU; } #include #include #include #include #include "PPU/PPU.hpp" #include "Debugger/ClosableWindow.hpp" #include "Renderer/QtRenderer/QtSfmlTileRenderer.hpp" #include "../../../ui/ui_tileView.h" #include "Ram/Ram.hpp" #include "RAMTileRenderer.hpp" namespace ComSquare::Debugger { //! @brief window that allow the user to view all data going through the memory bus. class TileViewer : public QObject { private: //! @brief The QT window for this debugger. ClosableWindow *_window; //! @brief A reference to the snes (to disable the debugger). SNES &_snes; //! @brief A widget that contain the whole UI. Ui::TileViewer _ui; //! @brief A reference to the ppu ComSquare::PPU::PPU &_ppu; //! @brief the window std::unique_ptr _sfWidget; //! @brief The tile renderer RAMTileRenderer _tileRenderer; //! @brief Change the bpp from the index given by the ui (QT combo box) void _bppChangeUIHandler(int index); public: //! @brief Called when the window is closed. Turn off the debugger. void disableViewer(); public: explicit TileViewer(SNES &snes, ComSquare::PPU::PPU &ppu); TileViewer(const TileViewer &) = delete; TileViewer &operator=(const TileViewer &) = delete; ~TileViewer() = default; //! @brief Read data at the CGRAM address send it to the debugger. //! @param addr The address to read from. //! @return The color value in BGR, looks like this xbbbbbgggggrrrrr. uint16_t read(uint8_t addr); //! @brief Focus the debugger's window. void focus(); //! @brief Return true if the Bus is overloaded with debugging features. bool isDebugger(); //! @brief Set the palette to use for render (index of palette) void setPaletteIndex(int paletteIndex); //! @brief Set the bpp to render graphics void setBpp(int bpp); //! @brief Set the number of maximum columns void setNbColumns(int nbColumns); //! @brief Set the size of ram to render void setRenderSize(int size); //! @brief Set the ram offset void setRamOffset(int offset); //! @brief Get the current bpp int getBpp() const; //! @brief Get the index of the current palette used int getPaletteIndex() const; //! @brief Get the numbr of maximum tile columns to render int getNbColumns() const; //! @brief Update the tile renderer void internalUpdate(); }; }