// // Created by anonymus-raccoon on 1/23/20. // #include #include #include "MemoryBus.hpp" #include "../SNES.hpp" #include "MemoryShadow.hpp" #include "RectangleShadow.hpp" namespace ComSquare::Memory { std::shared_ptr MemoryBus::getAccessor(uint24_t addr) { auto it = std::find_if(this->_memoryAccessors.begin(), this->_memoryAccessors.end(), [addr](std::shared_ptr &accessor) { // std::cout << "Accessor: " << std::hex << accessor->getStart() << " Has access:: " << accessor->hasMemoryAt(addr) << std::endl; return accessor->hasMemoryAt(addr); }); if (it == this->_memoryAccessors.end()) return nullptr; return *it; } uint8_t MemoryBus::read(uint24_t addr) { std::shared_ptr handler = this->getAccessor(addr); if (!handler) { std::cout << "Unknown memory accessor for address " << std::hex << addr << ". Using open bus." << std::endl; return this->_openBus; } uint8_t data = handler->read(addr - handler->getStart()); this->_openBus = data; return data; } void MemoryBus::write(uint24_t addr, uint8_t data) { std::shared_ptr handler = this->getAccessor(addr); if (!handler) { std::cout << "Unknown memory accessor for address " << std::hex << addr << ". Warning, it was a write." << std::endl; return; } handler->write(addr - handler->getStart(), data); } void MemoryBus::_mirrorComponents(SNES &console, int i) { this->_memoryAccessors.emplace_back(new Memory::MemoryShadow(console.wram, i, i + 0x2000)); this->_memoryAccessors.emplace_back(new Memory::MemoryShadow(console.ppu, i + 0x2100, i + 0x2140)); this->_memoryAccessors.emplace_back(new Memory::MemoryShadow(console.apu, i + 0x2140, i + 0x2144)); this->_memoryAccessors.emplace_back(new Memory::MemoryShadow(console.cpu, i + 0x4200, i + 0x4220)); } void MemoryBus::mapComponents(SNES &console) { // The WRam and PU registers are always mapped at the same address no matter the mapping mode. console.wram->setMemoryRegion(0x7E, 0x7F, 0x0000, 0xFFFF); this->_memoryAccessors.push_back(console.wram); console.ppu->setMemoryRegion(0x2100, 0x213F); this->_memoryAccessors.push_back(console.ppu); console.apu->setMemoryRegion(0x2140, 0x2143); this->_memoryAccessors.push_back(console.apu); console.cpu->setMemoryRegion(0x4200, 0x421F); this->_memoryAccessors.push_back(console.cpu); // TODO implement DMA & HDMA (4220 to 4300) // TODO implement Joys. // Mirror to the quarter 1. for (uint24_t i = 0; i < 0x400000; i += 0x010000) this->_mirrorComponents(console, i); // Mirror to the quarter 3. for (uint24_t i = 0x800000; i < 0xC00000; i += 0x10000) this->_mirrorComponents(console, i); if (console.cartridge->header.mappingMode & Cartridge::LoRom) { console.cartridge->setMemoryRegion(0x80, 0xFF, 0x8000, 0xFFFF); this->_memoryAccessors.push_back(console.cartridge); // Mirror on the Q1 and Q2. this->_memoryAccessors.emplace_back(new Memory::RectangleShadow(console.cartridge, 0x00, 0x7D, 0x8000, 0xFFFF)); // Mirror on the lower half of the Q2. this->_memoryAccessors.emplace_back((new Memory::RectangleShadow(console.cartridge, 0x40, 0x6F, 0x0000, 0x7FFF))->setBankOffset(0x40)); // Mirror on the lower half of the Q4 this->_memoryAccessors.emplace_back((new Memory::RectangleShadow(console.cartridge, 0xC0, 0xEF, 0x0000, 0x7FFF))->setBankOffset(0x40)); console.sram->setMemoryRegion(0xF0, 0xFD, 0x0000, 0x7FFF); this->_memoryAccessors.push_back(console.sram); this->_memoryAccessors.emplace_back(new Memory::RectangleShadow(console.sram, 0x70, 0x7D, 0x0000, 0x7FFF)); // TODO implement the SRam accessor for the FE/FF } // TODO should implement HiRom. } }