Files
Melefo ed188e0e63 Update C++ to v20
Using span inside renderers
2021-02-11 09:43:58 +01:00

41 lines
666 B
C++

//
// Created by anonymus-raccoon on 2/5/20.
//
#include "NoRenderer.hpp"
namespace ComSquare::Renderer
{
void NoRenderer::setWindowName(std::string &newWindowName)
{
(void)newWindowName;
}
void NoRenderer::drawScreen() { }
void NoRenderer::putPixel(unsigned y, unsigned x, uint32_t rgba)
{
(void)x;
(void)y;
(void)rgba;
}
void NoRenderer::playAudio(std::span<int16_t>, uint64_t)
{
}
void NoRenderer::getEvents() { }
NoRenderer::NoRenderer(unsigned int height, unsigned int width, int maxFPS)
{
(void)height;
(void)width;
(void)maxFPS;
}
void NoRenderer::createWindow(SNES &snes, int maxFPS)
{
(void)snes;
(void)maxFPS;
}
}