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<div id="projectname">ComSquare
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<div class="title">Class Hierarchy</div> </div>
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<div class="contents">
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<p><a href="inherits.html">Go to the graphical class hierarchy</a></p>
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This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
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<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span>]</div><table class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1PPU_1_1Background.html" target="_self">ComSquare::PPU::Background</a></td><td class="desc"></td></tr>
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<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1Debugger_1_1CPU_1_1Breakpoint.html" target="_self">ComSquare::Debugger::CPU::Breakpoint</a></td><td class="desc">Struct representing a breakpoint set by the user or by the app </td></tr>
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<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1APU_1_1DSP_1_1BRR.html" target="_self">ComSquare::APU::DSP::BRR</a></td><td class="desc"></td></tr>
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<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1Debugger_1_1BusLog.html" target="_self">ComSquare::Debugger::BusLog</a></td><td class="desc">The struct used to represent memory bus logs </td></tr>
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<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1Debugger_1_1BusLoggerFilters.html" target="_self">ComSquare::Debugger::BusLoggerFilters</a></td><td class="desc">The struct representing filters of the memory bus's logger </td></tr>
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<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Callback.html" target="_self">ComSquare::Callback< Types ></a></td><td class="desc">A callback where you can subscribe to and emit it </td></tr>
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<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1Debugger_1_1CPU_1_1DisassemblyContext.html" target="_self">ComSquare::Debugger::CPU::DisassemblyContext</a></td><td class="desc">Struct used to emulate the state of the processor during the disassembly since instructions take a different amount of space depending on some flags </td></tr>
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<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1CPU_1_1DMA.html" target="_self">ComSquare::CPU::DMA</a></td><td class="desc">Class handling all DMA/HDMA transfers (Direct <a class="el" href="namespaceComSquare_1_1Memory.html">Memory</a> Access or H-Blank Direct <a class="el" href="namespaceComSquare_1_1Memory.html">Memory</a> Access) </td></tr>
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<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1APU_1_1DSP_1_1DSP.html" target="_self">ComSquare::APU::DSP::DSP</a></td><td class="desc"></td></tr>
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<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1APU_1_1DSP_1_1Echo.html" target="_self">ComSquare::APU::DSP::Echo</a></td><td class="desc"></td></tr>
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<tr id="row_10_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_10_" class="arrow" onclick="toggleFolder('10_')">▼</span><span class="icona"><span class="icon">C</span></span><b>exception</b></td><td class="desc"></td></tr>
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<tr id="row_10_0_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_10_0_" class="arrow" onclick="toggleFolder('10_0_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1DebuggableError.html" target="_self">ComSquare::DebuggableError</a></td><td class="desc"></td></tr>
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<tr id="row_10_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1InvalidAction.html" target="_self">ComSquare::InvalidAction</a></td><td class="desc">Exception thrown when someone tries to load an invalid rom </td></tr>
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<tr id="row_10_0_1_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1InvalidAddress.html" target="_self">ComSquare::InvalidAddress</a></td><td class="desc">Exception thrown when trying to read/write to an invalid address </td></tr>
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<tr id="row_10_0_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1InvalidOpcode.html" target="_self">ComSquare::InvalidOpcode</a></td><td class="desc">Exception thrown when someone tries to load an invalid rom </td></tr>
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<tr id="row_10_0_3_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1InvalidRomException.html" target="_self">ComSquare::InvalidRomException</a></td><td class="desc">Exception thrown when someone tries to load an invalid rom </td></tr>
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<tr id="row_10_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1InvalidRectangleAddress.html" target="_self">ComSquare::InvalidRectangleAddress</a></td><td class="desc">Exception thrown when trying to read/write to an invalid address in a rectangle memory region </td></tr>
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<tr id="row_10_2_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1NotImplementedException.html" target="_self">ComSquare::NotImplementedException</a></td><td class="desc">When this is thrown, it means that we should work more </td></tr>
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<tr id="row_10_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Renderer_1_1InvalidPixelPosition.html" target="_self">ComSquare::Renderer::InvalidPixelPosition</a></td><td class="desc"></td></tr>
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<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1Debugger_1_1CPU_1_1ExecutedInstruction.html" target="_self">ComSquare::Debugger::CPU::ExecutedInstruction</a></td><td class="desc">An instruction that has already been executed. Used for the history viewer </td></tr>
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<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1Cartridge_1_1Header.html" target="_self">ComSquare::Cartridge::Header</a></td><td class="desc"></td></tr>
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<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1HeaderViewer.html" target="_self">ComSquare::Debugger::HeaderViewer</a></td><td class="desc">Window that show the header of the currently running game </td></tr>
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<tr id="row_14_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_14_" class="arrow" onclick="toggleFolder('14_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Memory_1_1IMemory.html" target="_self">ComSquare::Memory::IMemory</a></td><td class="desc">Common interface implemented by all components mapping memory </td></tr>
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<tr id="row_14_0_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_14_0_" class="arrow" onclick="toggleFolder('14_0_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Memory_1_1AMemory.html" target="_self">ComSquare::Memory::AMemory</a></td><td class="desc">Abstract class representing a continuous block of memory </td></tr>
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<tr id="row_14_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1APU_1_1APU.html" target="_self">ComSquare::APU::APU</a></td><td class="desc"></td></tr>
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<tr id="row_14_0_1_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1APU_1_1IPL_1_1IPL.html" target="_self">ComSquare::APU::IPL::IPL</a></td><td class="desc"></td></tr>
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<tr id="row_14_0_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1CPU_1_1CPU.html" target="_self">ComSquare::CPU::CPU</a></td><td class="desc">The main <a class="el" href="classComSquare_1_1CPU_1_1CPU.html" title="The main CPU.">CPU</a> </td></tr>
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<tr id="row_14_0_3_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Memory_1_1MemoryShadow.html" target="_self">ComSquare::Memory::MemoryShadow</a></td><td class="desc"></td></tr>
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<tr id="row_14_0_4_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1PPU_1_1PPU.html" target="_self">ComSquare::PPU::PPU</a></td><td class="desc">The class containing all the registers of the <a class="el" href="classComSquare_1_1PPU_1_1PPU.html" title="The class containing all the registers of the PPU.">PPU</a> </td></tr>
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<tr id="row_14_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_14_1_" class="arrow" onclick="toggleFolder('14_1_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Memory_1_1ARectangleMemory.html" target="_self">ComSquare::Memory::ARectangleMemory</a></td><td class="desc">Base memory class to map non continuous rectangle to the memory. (A rectangle that spam across more than one bank but that does not start at $0000 or end at $FFFF) </td></tr>
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<tr id="row_14_1_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Memory_1_1RectangleShadow.html" target="_self">ComSquare::Memory::RectangleShadow</a></td><td class="desc"></td></tr>
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<tr id="row_14_1_1_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_14_1_1_" class="arrow" onclick="toggleFolder('14_1_1_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Ram_1_1Ram.html" target="_self">ComSquare::Ram::Ram</a></td><td class="desc"></td></tr>
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<tr id="row_14_1_1_0_" class="even"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Cartridge_1_1Cartridge.html" target="_self">ComSquare::Cartridge::Cartridge</a></td><td class="desc">Contains the rom's memory/instructions </td></tr>
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<tr id="row_15_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_15_" class="arrow" onclick="toggleFolder('15_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Memory_1_1IMemoryBus.html" target="_self">ComSquare::Memory::IMemoryBus</a></td><td class="desc">The memory bus is the component responsible of mapping addresses to components address and transmitting the data </td></tr>
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<tr id="row_15_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1MemoryBusDebug.html" target="_self">ComSquare::Debugger::MemoryBusDebug</a></td><td class="desc">Window that allow the user to view all data going through the memory bus </td></tr>
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<tr id="row_15_1_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Memory_1_1MemoryBus.html" target="_self">ComSquare::Memory::MemoryBus</a></td><td class="desc">The memory bus is the component responsible of mapping addresses to components address and transmitting the data </td></tr>
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<tr id="row_16_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_16_" class="arrow" onclick="toggleFolder('16_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1CPU_1_1Instruction.html" target="_self">ComSquare::CPU::Instruction</a></td><td class="desc">Struct containing basic information about instructions </td></tr>
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<tr id="row_16_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1Debugger_1_1CPU_1_1DisassembledInstruction.html" target="_self">ComSquare::Debugger::CPU::DisassembledInstruction</a></td><td class="desc">Struct representing an instruction in an human readable way (created by disassembling the rom) </td></tr>
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<tr id="row_17_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1Debugger_1_1APU_1_1Instruction.html" target="_self">ComSquare::Debugger::APU::Instruction</a></td><td class="desc">Small structure to store some values on the instructions </td></tr>
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<tr id="row_18_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1APU_1_1InternalRegisters.html" target="_self">ComSquare::APU::InternalRegisters</a></td><td class="desc"></td></tr>
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<tr id="row_19_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1CPU_1_1InternalRegisters.html" target="_self">ComSquare::CPU::InternalRegisters</a></td><td class="desc">Struct containing internal registers of the <a class="el" href="classComSquare_1_1CPU_1_1CPU.html" title="The main CPU.">CPU</a> </td></tr>
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<tr id="row_20_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1Cartridge_1_1InterruptVectors.html" target="_self">ComSquare::Cartridge::InterruptVectors</a></td><td class="desc"></td></tr>
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<tr id="row_21_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_21_" class="arrow" onclick="toggleFolder('21_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Renderer_1_1IRenderer.html" target="_self">ComSquare::Renderer::IRenderer</a></td><td class="desc"></td></tr>
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<tr id="row_21_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Renderer_1_1NoRenderer.html" target="_self">ComSquare::Renderer::NoRenderer</a></td><td class="desc">A renderer that discard everything you give. (Used for tests) </td></tr>
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<tr id="row_21_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_21_1_" class="arrow" onclick="toggleFolder('21_1_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Renderer_1_1QtSFML.html" target="_self">ComSquare::Renderer::QtSFML</a></td><td class="desc">A SFML renderer inside a QT widget </td></tr>
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<tr id="row_21_1_0_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Renderer_1_1QtSFMLWindow.html" target="_self">ComSquare::Renderer::QtSFMLWindow</a></td><td class="desc"></td></tr>
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<tr id="row_21_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_21_2_" class="arrow" onclick="toggleFolder('21_2_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Renderer_1_1SFRenderer.html" target="_self">ComSquare::Renderer::SFRenderer</a></td><td class="desc"></td></tr>
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<tr id="row_21_2_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_21_2_0_" class="arrow" onclick="toggleFolder('21_2_0_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Renderer_1_1QtWidgetSFML.html" target="_self">ComSquare::Renderer::QtWidgetSFML</a></td><td class="desc">A widget that you can put inside a QT application that render using the SFML </td></tr>
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<tr id="row_21_2_0_0_" class="even"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Renderer_1_1QtFullSFML.html" target="_self">ComSquare::Renderer::QtFullSFML</a></td><td class="desc">The SFML window that manage the update </td></tr>
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<tr id="row_21_2_0_1_"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Renderer_1_1QtSFMLTileRenderer.html" target="_self">ComSquare::Renderer::QtSFMLTileRenderer</a></td><td class="desc"></td></tr>
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<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1Debugger_1_1CPU_1_1Label.html" target="_self">ComSquare::Debugger::CPU::Label</a></td><td class="desc">Struct representing a label </td></tr>
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<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1APU_1_1DSP_1_1Latch.html" target="_self">ComSquare::APU::DSP::Latch</a></td><td class="desc"></td></tr>
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<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1APU_1_1DSP_1_1Master.html" target="_self">ComSquare::APU::DSP::Master</a></td><td class="desc"></td></tr>
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<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1APU_1_1MemoryMap.html" target="_self">ComSquare::APU::MemoryMap</a></td><td class="desc"></td></tr>
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<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1APU_1_1DSP_1_1Noise.html" target="_self">ComSquare::APU::DSP::Noise</a></td><td class="desc"></td></tr>
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<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1PPU_1_1Utils_1_1PpuState.html" target="_self">ComSquare::PPU::Utils::PpuState</a></td><td class="desc">Struct to save all specific variables needed for the registers (prev values for example) </td></tr>
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<tr id="row_28_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_28_" class="arrow" onclick="toggleFolder('28_')">▼</span><span class="icona"><span class="icon">C</span></span><b>QAbstractTableModel</b></td><td class="desc"></td></tr>
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<tr id="row_28_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1BusLogModel.html" target="_self">ComSquare::Debugger::BusLogModel</a></td><td class="desc">The qt model that bind the logs to the view </td></tr>
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<tr id="row_28_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1CGramModel.html" target="_self">ComSquare::Debugger::CGramModel</a></td><td class="desc">The qt model that bind the logs to the view </td></tr>
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<tr id="row_28_2_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1CPU_1_1DisassemblyModel.html" target="_self">ComSquare::Debugger::CPU::DisassemblyModel</a></td><td class="desc">The qt model that show the disassembly </td></tr>
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<tr id="row_28_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1CPU_1_1HistoryModel.html" target="_self">ComSquare::Debugger::CPU::HistoryModel</a></td><td class="desc">The qt model that show the history </td></tr>
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<tr id="row_28_4_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1CPU_1_1StackModel.html" target="_self">ComSquare::Debugger::CPU::StackModel</a></td><td class="desc">The qt model that show the stack </td></tr>
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<tr id="row_28_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1MemoryViewerModel.html" target="_self">ComSquare::Debugger::MemoryViewerModel</a></td><td class="desc">The qt model that bind the ram to the view </td></tr>
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<tr id="row_28_6_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1RegistersViewerModel.html" target="_self">ComSquare::Debugger::RegistersViewerModel</a></td><td class="desc"></td></tr>
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<tr id="row_29_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_29_" class="arrow" onclick="toggleFolder('29_')">▼</span><span class="icona"><span class="icon">C</span></span><b>QMainWindow</b></td><td class="desc"></td></tr>
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<tr id="row_29_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1ClosableWindow.html" target="_self">ComSquare::Debugger::ClosableWindow</a></td><td class="desc"></td></tr>
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<tr id="row_30_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_30_" class="arrow" onclick="toggleFolder('30_')">▼</span><span class="icona"><span class="icon">C</span></span><b>QObject</b></td><td class="desc"></td></tr>
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<tr id="row_30_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1APU_1_1APUDebug.html" target="_self">ComSquare::Debugger::APU::APUDebug</a></td><td class="desc"></td></tr>
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<tr id="row_30_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1CGramDebug.html" target="_self">ComSquare::Debugger::CGramDebug</a></td><td class="desc">Window that allow the user to view all data going through the memory bus </td></tr>
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<tr id="row_30_2_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1CPU_1_1CPUDebug.html" target="_self">ComSquare::Debugger::CPU::CPUDebug</a></td><td class="desc">A window that show registers and the disassembly of a <a class="el" href="namespaceComSquare_1_1Debugger_1_1CPU.html">CPU</a> </td></tr>
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<tr id="row_30_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1MemoryViewer.html" target="_self">ComSquare::Debugger::MemoryViewer</a></td><td class="desc">Class responsible of the <a class="el" href="namespaceComSquare_1_1Memory.html">Memory</a> Viewer </td></tr>
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<tr id="row_30_4_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1RegisterViewer.html" target="_self">ComSquare::Debugger::RegisterViewer</a></td><td class="desc"></td></tr>
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<tr id="row_30_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1TileViewer.html" target="_self">ComSquare::Debugger::TileViewer</a></td><td class="desc">Window that allow the user to view all data going through the memory bus </td></tr>
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<tr id="row_31_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_31_" class="arrow" onclick="toggleFolder('31_')">▼</span><span class="icona"><span class="icon">C</span></span><b>QSortFilterProxyModel</b></td><td class="desc"></td></tr>
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<tr id="row_31_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1BusLoggerProxy.html" target="_self">ComSquare::Debugger::BusLoggerProxy</a></td><td class="desc">A class to filter logs from the memory bus's debugger </td></tr>
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<tr id="row_32_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_32_" class="arrow" onclick="toggleFolder('32_')">▼</span><span class="icona"><span class="icon">C</span></span><b>QStyledItemDelegate</b></td><td class="desc"></td></tr>
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<tr id="row_32_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1CPU_1_1RowPainter.html" target="_self">ComSquare::Debugger::CPU::RowPainter</a></td><td class="desc">The qt class that highlight breakpoints and the PC's position </td></tr>
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<tr id="row_33_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_33_" class="arrow" onclick="toggleFolder('33_')">▼</span><span class="icona"><span class="icon">C</span></span><b>QWidget</b></td><td class="desc"></td></tr>
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<tr id="row_33_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Renderer_1_1QtWidgetSFML.html" target="_self">ComSquare::Renderer::QtWidgetSFML</a></td><td class="desc">A widget that you can put inside a QT application that render using the SFML </td></tr>
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<tr id="row_34_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1RAMTileRenderer.html" target="_self">ComSquare::Debugger::RAMTileRenderer</a></td><td class="desc"></td></tr>
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<tr id="row_35_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1Debugger_1_1Register.html" target="_self">ComSquare::Debugger::Register</a></td><td class="desc">Struct containing information about a register </td></tr>
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<tr id="row_36_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1PPU_1_1Registers.html" target="_self">ComSquare::PPU::Registers</a></td><td class="desc"></td></tr>
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<tr id="row_37_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1CPU_1_1Registers.html" target="_self">ComSquare::CPU::Registers</a></td><td class="desc">Struct containing registers for the main <a class="el" href="classComSquare_1_1CPU_1_1CPU.html" title="The main CPU.">CPU</a> </td></tr>
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<tr id="row_38_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1APU_1_1Registers.html" target="_self">ComSquare::APU::Registers</a></td><td class="desc"></td></tr>
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<tr id="row_39_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1SNES.html" target="_self">ComSquare::SNES</a></td><td class="desc">Container of all the components of the <a class="el" href="classComSquare_1_1SNES.html" title="Container of all the components of the SNES.">SNES</a> </td></tr>
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<tr id="row_40_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1APU_1_1DSP_1_1State.html" target="_self">ComSquare::APU::DSP::State</a></td><td class="desc">Current state of the <a class="el" href="classComSquare_1_1APU_1_1DSP_1_1DSP.html">DSP</a> </td></tr>
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<tr id="row_41_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1PPU_1_1Tile.html" target="_self">ComSquare::PPU::Tile</a></td><td class="desc">Info on tile struct </td></tr>
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<tr id="row_42_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="unionComSquare_1_1PPU_1_1Utils_1_1TileData.html" target="_self">ComSquare::PPU::Utils::TileData</a></td><td class="desc">Used to parse easily VRAM <a class="el" href="structComSquare_1_1PPU_1_1Tile.html" title="Info on tile struct.">Tile</a> information </td></tr>
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<tr id="row_43_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1PPU_1_1TileRenderer.html" target="_self">ComSquare::PPU::TileRenderer</a></td><td class="desc"></td></tr>
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<tr id="row_44_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1APU_1_1DSP_1_1Timer.html" target="_self">ComSquare::APU::DSP::Timer</a></td><td class="desc"></td></tr>
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<tr id="row_45_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Vector2.html" target="_self">ComSquare::Vector2< T ></a></td><td class="desc"></td></tr>
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<tr id="row_46_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Vector2.html" target="_self">ComSquare::Vector2< bool ></a></td><td class="desc"></td></tr>
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<tr id="row_47_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Vector2.html" target="_self">ComSquare::Vector2< int ></a></td><td class="desc"></td></tr>
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<tr id="row_48_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Vector2.html" target="_self">ComSquare::Vector2< unsigned ></a></td><td class="desc"></td></tr>
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<tr id="row_49_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structComSquare_1_1APU_1_1DSP_1_1Voice.html" target="_self">ComSquare::APU::DSP::Voice</a></td><td class="desc"></td></tr>
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<tr id="row_50_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComSquare_1_1Debugger_1_1CPU_1_1WlaDx.html" target="_self">ComSquare::Debugger::CPU::WlaDx</a></td><td class="desc">Class to parse WLA-DX symbol files </td></tr>
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