Files
ComSquare/sources/PPU/Background.cpp
2021-07-25 16:41:22 +02:00

168 lines
5.2 KiB
C++

//
// Created by cbihan on 5/14/20.
//
#include "PPU/PPUUtils.hpp"
#include "PPU.hpp"
#include "PPU/Background.hpp"
#include "PPU/Tile.hpp"
#include "Models/Vector2.hpp"
namespace ComSquare::PPU
{
Background::Background(ComSquare::PPU::PPU &ppu, int backgroundNumber)
: _ppu(ppu),
_tileMapMirroring(ppu.getBackgroundMirroring(backgroundNumber)),
_characterNbPixels(ppu.getCharacterSize(backgroundNumber)),
_bpp(ppu.getBPP(backgroundNumber)),
_directColor(false),
_highRes(false),
_tileMapStartAddress(ppu.getTileMapStartAddress(backgroundNumber)),
_tilesetAddress(ppu.getTilesetAddress(backgroundNumber)),
_bgNumber(backgroundNumber),
_tileBuffer({{{0}}}),
_vram(ppu.vram),
_cgram(ppu.cgram),
_tileRenderer(this->_vram, this->_cgram),
buffer({{{0}}}),
tilesPriority({{{false}}})
{}
void Background::renderBackground()
{
uint16_t vramAddress = this->_tileMapStartAddress;
//Vector2<int> offset = this->_ppu.getBgScroll(this->_bgNumber);
Vector2i offset = {0, 0};
this->backgroundSize.x =
(static_cast<int>(this->_tileMapMirroring.x) + 1) * this->_characterNbPixels.x * NbCharacterWidth;
this->backgroundSize.y =
(static_cast<int>(this->_tileMapMirroring.y) + 1) * this->_characterNbPixels.y * NbCharacterHeight;
this->_drawBasicTileMap(vramAddress, offset);
for (int i = 1; i < 4; i++) {
vramAddress += TileMapByteSize;
offset.x++;
if (i == 2) {
offset.x = 0;
offset.y++;
}
if (i > 1 && !this->_tileMapMirroring.y)
break;
if ((i == 1 || i == 3) && !this->_tileMapMirroring.x)
continue;
this->_drawBasicTileMap(vramAddress, offset);
}
}
void Background::_drawTileFromMemoryToTileBuffer(const Utils::TileData &tileData)
{
uint16_t graphicAddress;
Vector2i tileOffset = {0, 0};
// X horizontal
// Y vertical
this->_tileRenderer.setPaletteIndex(tileData.palette);
for (int i = 0; i < this->_characterNbPixels.y; i += Tile::NbPixelsHeight) {
for (int j = 0; j < this->_characterNbPixels.x; j += Tile::NbPixelsWidth) {
graphicAddress = this->_tilesetAddress +
((tileData.posY + tileOffset.y) * NbTilePerRow * this->_bpp * Tile::BaseByteSize) +
((tileData.posX + tileOffset.x) * this->_bpp * Tile::BaseByteSize);
this->_tileRenderer.render(graphicAddress);
Utils::merge2DArray(this->_tileBuffer, this->_tileRenderer.buffer, {j, i});
tileOffset.x++;
}
tileOffset.x = 0;
tileOffset.y++;
}
}
void Background::_drawTile(uint16_t data, Vector2<int> indexOffset)
{
union Utils::TileData tileData;
tileData.raw = data;
this->tilesPriority[indexOffset.y][indexOffset.x] = tileData.tilePriority;
this->_drawTileFromMemoryToTileBuffer(tileData);
// todo check why i need to invert vertical and horizontal flips
if (tileData.verticalFlip)
Utils::hFlip2DBuffer(this->_tileBuffer, this->_characterNbPixels);
if (tileData.horizontalFlip)
Utils::vFlip2DBuffer(this->_tileBuffer, this->_characterNbPixels);
Vector2<int> pixelPosition{indexOffset.x * this->_characterNbPixels.x,
indexOffset.y * this->_characterNbPixels.y};
std::for_each(this->_tileBuffer.begin(), this->_tileBuffer.begin() + this->_characterNbPixels.y,
[this, &pixelPosition](const auto &row) {
std::move(row.begin(), row.begin() + this->_characterNbPixels.x,
this->buffer[pixelPosition.y++].begin() + pixelPosition.x);
});
}
void Background::_drawBasicTileMap(uint16_t baseAddress, Vector2<int> offset)
{
Vector2<int> pos(0, 0);
uint16_t vramAddress = baseAddress;
while (vramAddress < baseAddress + TileMapByteSize) {
// TODO function to read 2 bytes (LSB order or bits reversed)
uint16_t tileMapValue = this->_vram.read(vramAddress);
tileMapValue += this->_vram.read(vramAddress + 1) << 8U;
this->_drawTile(tileMapValue, {(offset.x * NbCharacterWidth) + pos.x,
(offset.y * NbCharacterHeight) + pos.y});
vramAddress += 2;
if (pos.x % 31 == 0 && pos.x) {
pos.y++;
pos.x = 0;
} else {
pos.x++;
}
}
}
void Background::setTileMapStartAddress(uint16_t address)
{
this->_tileMapStartAddress = address;
}
void Background::setTilesetAddress(uint16_t address)
{
this->_tilesetAddress = address;
}
void Background::setCharacterSize(Vector2<int> size)
{
if ((size.x != Tile::NbPixelsWidth && size.x != Tile::NbPixelsWidth * 2)
|| (size.y != Tile::NbPixelsHeight && size.y != Tile::NbPixelsHeight * 2)) {
throw std::runtime_error(
"Tile wrong character size (x: " + std::to_string(size.x) + ", y: " + std::to_string(size.y) + ")"
);
}
this->_characterNbPixels = size;
}
void Background::setBpp(int bpp)
{
if (bpp == 2 || bpp == 4 || bpp == 8 || bpp == 7)
this->_bpp = bpp;
else
this->_bpp = 2;
this->_tileRenderer.setBpp(this->_bpp);
}
void Background::setTileMapMirroring(Vector2<bool> tileMaps)
{
this->_tileMapMirroring = tileMaps;
}
int Background::getBgNumber() const
{
return this->_bgNumber;
}
bool Background::isPriorityPixel(int y, int x) const
{
return this->tilesPriority[y / this->_characterNbPixels.y][x / this->_characterNbPixels.x];
}
}