Files
ComSquare/sources/PPU/TileRenderer.cpp
2021-07-25 19:49:38 +02:00

120 lines
3.0 KiB
C++

//
// Created by cbihan on 24/05/2021.
//
#include <complex>
#include <cmath>
#include "TileRenderer.hpp"
#include "PPU/PPU.hpp"
#include "PPU/Tile.hpp"
#include <iostream>
namespace ComSquare::PPU
{
TileRenderer::TileRenderer(Ram::Ram &vram, Ram::Ram &cgram)
: _ram(vram),
_cgram(cgram),
_bpp(2),
_paletteIndex(0),
buffer({{{0}}})
{
}
void TileRenderer::render(uint16_t tileAddress)
{
std::vector<uint16_t> palette = this->getPalette(this->_paletteIndex);
int it = 0;
this->buffer = {{{0}}};
for (auto &row : this->buffer) {
for (auto &pixel : row) {
uint8_t pixelReference = this->getPixelReferenceFromTile(tileAddress, it++);
pixel = pixelReference ? Utils::CGRAMColorToRGBA(palette[pixelReference]) : 0;
}
}
}
uint8_t TileRenderer::getPixelReferenceFromTile(uint16_t tileAddress, uint8_t pixelIndex)
{
uint8_t row = pixelIndex / Tile::NbPixelsWidth;
uint8_t column = pixelIndex % Tile::NbPixelsHeight;
if (row >= Tile::NbPixelsHeight) {
tileAddress += 0x80 * this->_bpp;
row -= Tile::NbPixelsHeight;
}
if (column >= Tile::NbPixelsWidth) {
tileAddress += 0x8 * this->_bpp;
column -= Tile::NbPixelsWidth;
}
// TODO might not work with 8 bpp must check
tileAddress += 2 * row;
return this->getPixelReferenceFromTileRow(tileAddress, column);
}
void TileRenderer::setPaletteIndex(int paletteIndex)
{
this->_paletteIndex = paletteIndex;
}
void TileRenderer::setBpp(int bpp)
{
this->_bpp = bpp;
}
uint8_t TileRenderer::read2BPPValue(uint16_t tileRowAddress, uint8_t pixelIndex)
{
size_t size = this->_ram.getSize();
uint8_t highByte = this->_ram.read(tileRowAddress % size);
uint8_t lowByte = this->_ram.read((tileRowAddress + 1) % size);
uint8_t shift = 8 - 1U - pixelIndex;
return ((highByte & (1U << shift)) | ((lowByte & (1U << shift)) << 1U)) >> shift;
}
uint8_t TileRenderer::getPixelReferenceFromTileRow(uint16_t tileRowAddress, uint8_t pixelIndex)
{
uint16_t result = 0;
switch (this->_bpp) {
case 8:
result += this->read2BPPValue(tileRowAddress + TileByteSizeRow * 3, pixelIndex) << 6;
result += this->read2BPPValue(tileRowAddress + TileByteSizeRow * 2, pixelIndex) << 4;
FALLTHROUGH
case 4:
result += this->read2BPPValue(tileRowAddress + TileByteSizeRow, pixelIndex) << 2;
FALLTHROUGH
case 2:
result += this->read2BPPValue(tileRowAddress, pixelIndex);
default:
break;
}
return result;
}
std::vector<uint16_t> TileRenderer::getPalette(int nbPalette)
{
// todo if needed the tile renderer could cache the palette to avoid recompute this every render
uint16_t nbColors = std::pow(2, this->_bpp);
uint16_t addr = nbPalette * this->_bpp * this->_bpp * 2; // 2 because it's 2 addr for 1 color
std::vector<uint16_t> palette(nbColors);
for (int i = 0; i < nbColors; i++) {
palette[i] = this->_cgram.read(addr);
palette[i] += this->_cgram.read(addr + 1) << 8U;
addr += 2;
}
return palette;
}
int TileRenderer::getBpp() const
{
return this->_bpp;
}
int TileRenderer::getPaletteIndex() const
{
return this->_paletteIndex;
}
}