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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
//
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// Created by anonymus-raccoon on 2/15/20.
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//
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#ifndef COMSQUARE_QTSFML_H
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#define COMSQUARE_QTSFML_H
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#include <QtWidgets/QWidget>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <QtCore/QTimer>
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#include "../IRenderer.hpp"
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#include "../SFRenderer.hpp"
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#include "QtWidgetSFML.h"
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namespace ComSquare::Renderer
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{
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//! @brief A SFML renderer inside a QT window.
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class QtSFML : public SFRenderer {
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private:
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QApplication &_app;
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public:
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//! @brief Use this function to create the window.
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//! @param maxFPS The number of FPS you aim to run on.
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void createWindow(SNES &snes, int maxFPS) override;
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//! @brief Constructor that return a SFML renderer inside a QT window.
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//! @param height height of the window.
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//! @param width width of the window.
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QtSFML(QApplication &app, unsigned int height, unsigned int width);
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QtSFML(const QtSFML &) = delete;
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QtSFML &operator=(const QtSFML &) = delete;
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~QtSFML() = default;
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};
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//! @brief The SFML window that manage the update.
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class MainQTWidget : public QtWidgetSFML {
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private:
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//! @brief The snes to update.
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SNES &_snes;
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void _onUpdate() override;
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public:
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MainQTWidget(SNES &snes, QWidget* parent, const QPoint& position, const QSize& size, int frameRate = 0);
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MainQTWidget(const MainQTWidget &) = delete;
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MainQTWidget &operator=(const MainQTWidget &) = delete;
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~MainQTWidget() override = default;
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};
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}
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#endif //COMSQUARE_QTSFML_H
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