Files
ComSquare/sources/Renderer/QtRenderer/QtSFML.cpp
2020-02-18 00:45:13 +01:00

90 lines
2.4 KiB
C++

//
// Created by anonymus-raccoon on 2/15/20.
//
#include <QtWidgets/QApplication>
#include <QtWidgets/QFrame>
#include <QIcon>
#include <QMenuBar>
#include <iostream>
#include "QtSFML.hpp"
#ifdef Q_WS_X11
#include <Qt/qx11info_x11.h>
#include <X11/Xlib.h>
#endif
namespace ComSquare::Renderer
{
QtSFML::QtSFML(unsigned int h, unsigned int w) :
_window(), _sfWidget(nullptr)
{
this->_window.resize(w, h);
this->_window.setWindowIcon(QIcon(":/resources/Logo.png"));
}
void QtSFML::createWindow(SNES &snes, int maxFPS)
{
this->setWindowName(snes.cartridge->header.gameName);
this->_sfWidget = std::make_unique<QtFullSFML>(snes, &_window, QPoint(0, 0), QSize(this->_window.width(), this->_window.height()), maxFPS);
this->_window.setCentralWidget(this->_sfWidget.get());
QMenu *file = this->_window.menuBar()->addMenu("&File");
//TODO implement rom openning from this menu.
(void)file;
QMenu *game = this->_window.menuBar()->addMenu("Game");
QAction *reset = new QAction("Reset", &this->_window);
QMainWindow::connect(reset, &QAction::triggered, this->_sfWidget.get(), &QtFullSFML::reset);
game->addAction(reset);
QMenu *debugger = this->_window.menuBar()->addMenu("Debugger");
QAction *cpuDebugger = new QAction("CPU's Debugger", &this->_window);
cpuDebugger->setShortcut(Qt::Key_F1);
QMainWindow::connect(cpuDebugger, &QAction::triggered, this->_sfWidget.get(), &QtFullSFML::enableDebugCPU);
debugger->addAction(cpuDebugger);
QAction *ramViewer = new QAction("Memory viewer", &this->_window);
ramViewer->setShortcut(Qt::Key_F2);
QMainWindow::connect(ramViewer, &QAction::triggered, this->_sfWidget.get(), &QtFullSFML::enableRamViewer);
debugger->addAction(ramViewer);
this->_window.show();
}
void QtSFML::putPixel(unsigned y, unsigned x, uint32_t rgba)
{
this->_sfWidget->putPixel(y, x, rgba);
}
void QtSFML::drawScreen() { }
void QtSFML::setWindowName(std::string &newWindowName)
{
this->_window.setWindowTitle((newWindowName + " - ComSquare").c_str());
}
QtFullSFML::QtFullSFML(SNES &snes, QWidget *parent, const QPoint &position, const QSize &size, int frameRate) :
QtWidgetSFML(parent, position, size, frameRate),
_snes(snes)
{ }
void QtFullSFML::_onUpdate()
{
this->_snes.update();
}
void QtFullSFML::enableDebugCPU()
{
this->_snes.enableCPUDebugging();
}
void QtFullSFML::reset()
{
this->_snes.cpu->RESB();
}
void QtFullSFML::enableRamViewer()
{
this->_snes.enableRamViewer();
}
}