Files
ComSquare/sources/Renderer/SFRenderer.cpp
Clément Le Bihan 98168435c1 Start of sfml
2020-02-04 14:36:21 +01:00

44 lines
1.2 KiB
C++

//
// Created by cbihan on 1/30/20.
//
#include "SFRenderer.hpp"
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics//RenderWindow.hpp>
namespace ComSquare::Renderer
{
void SFRenderer::setWindowName(std::string newWindowName)
{
this->window.setTitle(newWindowName);
}
void SFRenderer::drawScreen()
{
this->texture.update(this->pixelBuffer);
this->sprite.setTexture(this->texture, false);
this->renderer.draw(this->sprite);
}
void SFRenderer::putPixel(int x, int y, uint8_t rgba)
{
this->pixelBuffer[this->videoMode.width * x + y] = rgba;
}
SFRenderer::SFRenderer(unsigned int height, unsigned int width, int maxFPS)
{
this->shouldExit = false;
this->videoMode = {static_cast<unsigned int>(width), static_cast<unsigned int>(height), 32};
// note 32 is the BitsPerPixel.
this->pixelBuffer = new sf::Uint8[height * width * 4];
// note the size of the buffer is multiplied by 4 due to rgba values
this->window.create(this->videoMode, "ComSquare Emulator", sf::Style::Default);
this->window.setFramerateLimit(maxFPS);
this->texture.create(width, height);
}
}