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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
//
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// Created by cbihan on 1/30/20.
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//
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#include "SFRenderer.hpp"
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#include <SFML/Graphics.hpp>
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#include <SFML/Audio.hpp>
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#include <SFML/System.hpp>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics//RenderWindow.hpp>
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namespace ComSquare::Renderer
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{
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void SFRenderer::setWindowName(std::string newWindowName)
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{
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this->window.setTitle(newWindowName);
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}
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void SFRenderer::drawScreen()
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{
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this->texture.update(this->pixelBuffer);
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this->sprite.setTexture(this->texture, false);
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this->renderer.draw(this->sprite);
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}
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void SFRenderer::putPixel(int x, int y, uint8_t rgba)
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{
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this->pixelBuffer[this->videoMode.width * x + y] = rgba;
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}
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SFRenderer::SFRenderer(unsigned int height, unsigned int width, int maxFPS)
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{
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this->shouldExit = false;
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this->videoMode = {static_cast<unsigned int>(width), static_cast<unsigned int>(height), 32};
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// note 32 is the BitsPerPixel.
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this->pixelBuffer = new sf::Uint8[height * width * 4];
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// note the size of the buffer is multiplied by 4 due to rgba values
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this->window.create(this->videoMode, "ComSquare Emulator", sf::Style::Default);
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this->window.setFramerateLimit(maxFPS);
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this->texture.create(width, height);
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}
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}
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