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ComSquare/sources/Debugger/TileViewer/TileViewer.hpp
2021-05-27 23:00:36 +02:00

81 lines
2.4 KiB
C++

//
// Created by cbihan on 5/7/21.
//
#pragma once
namespace ComSquare::PPU
{
class PPU;
}
#include <QtCore/QSortFilterProxyModel>
#include <QEvent>
#include <QMouseEvent>
#include <array>
#include "PPU/PPU.hpp"
#include "Debugger/ClosableWindow.hpp"
#include "Renderer/QtRenderer/QtSFML.hpp"
#include "../../../ui/ui_tileView.h"
#include "Ram/Ram.hpp"
#include "TileRenderer.hpp"
namespace ComSquare::Debugger
{
//! @brief window that allow the user to view all data going through the memory bus.
class TileViewer : public QObject {
private:
//! @brief The QT window for this debugger.
ClosableWindow<TileViewer> *_window;
//! @brief A reference to the snes (to disable the debugger).
SNES &_snes;
//! @brief A widget that contain the whole UI.
Ui::TileViewer _ui;
//! @brief A reference to the ppu
ComSquare::PPU::PPU &_ppu;
//! @brief the window
//std::unique_ptr<Renderer::QtSFML> _sfWidget;
//! @brief The tile renderer
TileRenderer _tileRenderer;
//! @brief Change the bpp from the index given by the ui (QT combo box)
void _bppChangeUIHandler(int index);
public:
//! @brief Called when the window is closed. Turn off the debugger.
void disableViewer();
public:
explicit TileViewer(SNES &snes, ComSquare::PPU::PPU &ppu);
TileViewer(const TileViewer &) = delete;
TileViewer &operator=(const TileViewer &) = delete;
~TileViewer() = default;
//! @brief Read data at the CGRAM address send it to the debugger.
//! @param addr The address to read from.
//! @return The color value in BGR, looks like this xbbbbbgggggrrrrr.
uint16_t read(uint8_t addr);
//! @brief Focus the debugger's window.
void focus();
//! @brief Return true if the Bus is overloaded with debugging features.
bool isDebugger();
//! @brief Set the palette to use for render (index of palette)
void setPaletteIndex(int paletteIndex);
//! @brief Set the bpp to render graphics
void setBpp(int bpp);
//! @brief Set the number of maximum columns
void setNbColumns(int nbColumns);
//! @brief Set the size of ram to render
void setRenderSize(int size);
//! @brief Set the ram offset
void setRamOffset(int offset);
//! @brief Get the current bpp
int getBpp() const;
//! @brief Get the index of the current palette used
int getPaletteIndex() const;
//! @brief Get the numbr of maximum tile columns to render
int getNbColumns() const;
//! @brief Update the tile renderer
void internalUpdate();
};
}