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82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
//
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// Created by cbihan on 1/30/20.
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//
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#include "SFRenderer.hpp"
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#include <SFML/Graphics.hpp>
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#include <SFML/Audio.hpp>
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#include <SFML/System.hpp>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics//RenderWindow.hpp>
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#include <iostream>
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namespace ComSquare::Renderer
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{
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SFRenderer::SFRenderer(unsigned int height, unsigned int width)
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{
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this->_videoMode = {width, height, 32};
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this->_texture.create(width, height);
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this->_sprite.setTexture(this->_texture);
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this->_pixelBuffer = new sf::Color[height * width];
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}
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void SFRenderer::createWindow(SNES &snes, int maxFPS)
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{
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sf::Image icon;
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this->_window.create(this->_videoMode, "ComSquare Emulator", sf::Style::Default);
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if (icon.loadFromFile("resources/Logo.png"))
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this->_window.setIcon(314, 314, icon.getPixelsPtr());
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this->_window.setFramerateLimit(maxFPS);
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this->setWindowName(snes.cartridge->header.gameName);
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while (!this->shouldExit) {
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snes.update();
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this->getEvents();
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}
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}
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SFRenderer::~SFRenderer()
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{
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delete [] this->_pixelBuffer;
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}
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void SFRenderer::setWindowName(std::string &newWindowName)
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{
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this->_window.setTitle(newWindowName + " - ComSquare");
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}
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void SFRenderer::drawScreen()
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{
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this->_texture.update(reinterpret_cast<sf::Uint8 *>(this->_pixelBuffer));
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this->_sprite.setTexture(this->_texture);
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this->_window.draw(this->_sprite);
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this->_window.display();
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}
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void SFRenderer::putPixel(unsigned y, unsigned x, uint32_t rgba)
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{
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if (x >= this->_videoMode.width)
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throw InvalidPixelPosition("Width", x, this->_videoMode.width);
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if (y >= this->_videoMode.height)
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throw InvalidPixelPosition("Height", y, this->_videoMode.height);
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sf::Color pixels;
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pixels.r = rgba >> 24U;
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pixels.g = rgba >> 16U;
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pixels.b = rgba >> 8U;
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pixels.a = rgba >> 0U;
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this->_pixelBuffer[this->_videoMode.width * y + x] = pixels;
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}
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void SFRenderer::getEvents()
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{
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sf::Event event;
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while (this->_window.pollEvent(event)) {
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if (event.type == sf::Event::Closed) {
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this->shouldExit = true;
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break;
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}
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}
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}
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}
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