mirror of
https://github.com/zoriya/ComSquare.git
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189 lines
5.5 KiB
C++
189 lines
5.5 KiB
C++
//
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// Created by cbihan on 5/14/20.
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//
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#include "PPUUtils.hpp"
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#include "PPU.hpp"
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#include "Background.hpp"
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#include <cmath>
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#include "../Models/Vector2.hpp"
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namespace ComSquare::PPU
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{
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Background::Background(ComSquare::PPU::PPU &_ppu, int backGroundNumber, bool hasPriority):
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priority(hasPriority),
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bgNumber(backGroundNumber)
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{
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_cgram = _ppu.cgram;
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_vram = _ppu.vram;
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_bpp = _ppu.getBPP(backGroundNumber);
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_characterSize = _ppu.getCharacterSize(backGroundNumber);
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_TileMapStartAddress = _ppu.getTileMapStartAddress(backGroundNumber);
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_tilesetAddress = _ppu.getTilesetAddress(backGroundNumber);
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_tileMaps = _ppu.getBackgroundSize(backGroundNumber);
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_directColor = false;
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_highRes = false;
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}
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void Background::renderBackground(void)
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{
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uint16_t vramAddress = this->_TileMapStartAddress;
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Vector2<int> offset(0, 0);
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this->backgroundSize.x = this->_tileMaps.x * this->_characterSize.x * NB_CHARACTER_WIDTH;
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this->backgroundSize.y = this->_tileMaps.y * this->_characterSize.y * NB_CHARACTER_HEIGHT;
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for (int i = 0; i < 4; i++) {
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if (!(i == 1 && this->_tileMaps.x == 1) && !(i > 1 && this->_tileMaps.y == 1)) {
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drawBasicTileMap(vramAddress, offset);
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}
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vramAddress += 0x800;
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offset.x += NB_CHARACTER_WIDTH * this->_characterSize.x;
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if (i == 2) {
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offset.x = 0;
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offset.y += NB_CHARACTER_HEIGHT * this->_characterSize.y;
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}
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}
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}
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void Background::drawBgTile(uint16_t data, Vector2<int> pos)
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{
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uint16_t graphicAddress;
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union TileMapData tileData;
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std::vector<uint16_t> palette;
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int index = 0;
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uint8_t reference = 0;
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uint32_t color = 0;
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tileData.raw = data;
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palette = getPalette(tileData.palette);
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// X horizontal
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// Y vertical
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graphicAddress = this->_tilesetAddress + (tileData.posY * 16 * this->_bpp * 8) + (tileData.posX * this->_bpp * 8);
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for (int i = 0; i < this->_characterSize.y; i++) {
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index = i * this->_characterSize.x;
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if (tileData.verticalFlip)
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index = (this->_characterSize.y - 1 - i) * this->_characterSize.x;
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if (tileData.horizontalFlip)
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index += this->_characterSize.x - 1;
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for (int j = 0; j < this->_characterSize.x; j++) {
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reference = getPixelReferenceFromTile(graphicAddress, index);
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color = getRealColor(palette[reference]);
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if (tileData.tilePriority == this->priority) // reference 0 is considered as transparency
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this->buffer[pos.x][pos.y] = (reference) ? color : 0;
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index += (tileData.horizontalFlip) ? -1 : 1;
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pos.x++;
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}
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pos.x -= this->_characterSize.x;
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pos.y++;
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}
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}
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std::vector<uint16_t> Background::getPalette(int nbPalette)
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{
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uint8_t nbColors = std::pow(2, this->_bpp);
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uint16_t addr = nbPalette * this->_bpp * this->_bpp * 2;
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std::vector<uint16_t> palette(nbColors);
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for (int i = 0; i < nbColors; i++) {
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palette[i] = this->_cgram->read_internal(addr);
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palette[i] += this->_cgram->read_internal(addr + 1) << 8U;
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addr += 2;
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}
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return palette;
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}
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uint8_t Background::getPixelReferenceFromTile(uint16_t tileAddress, uint8_t pixelIndex)
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{
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uint8_t row = pixelIndex / this->_characterSize.x;
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uint8_t column = pixelIndex % this->_characterSize.y;
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if (row >= TILE_PIXEL_HEIGHT) {
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tileAddress += 0x80 * this->_bpp;
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row -= TILE_PIXEL_HEIGHT;
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}
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if (column >= TILE_PIXEL_WIDTH) {
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tileAddress += 0x8 * this->_bpp;
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column -= TILE_PIXEL_WIDTH;
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}
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// might not work with 8 bpp must check
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tileAddress += 2 * row;
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return this->getPixelReferenceFromTileRow(tileAddress, column);
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}
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uint8_t Background::getPixelReferenceFromTileRow(uint16_t tileAddress, uint8_t pixelIndex)
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{
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uint8_t highByte = this->_vram->read_internal(tileAddress % VRAMSIZE);
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uint8_t lowByte = this->_vram->read_internal((tileAddress + 1) % VRAMSIZE);
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uint8_t secondHighByte;
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uint8_t secondLowByte;
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uint16_t result = 0;
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uint8_t shift = (TILE_PIXEL_WIDTH - 1U - pixelIndex);
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switch (this->_bpp) {
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case 8:
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return highByte;
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case 4:
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secondHighByte = this->_vram->read_internal((tileAddress + 16) % VRAMSIZE);
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secondLowByte = this->_vram->read_internal((tileAddress + 17) % VRAMSIZE);
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result = ((secondHighByte & (1U << shift)) | ((secondLowByte & (1U << shift)) << 1U));
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result = (shift - 2 >= 0) ? result >> (shift - 2) : result << ((shift - 2) * -1);
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__attribute__((fallthrough));
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case 2:
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result += ((highByte & (1U << shift)) | ((lowByte & (1U << shift)) << 1U)) >> shift;
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default:
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break;
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}
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return result;
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}
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void Background::drawBasicTileMap(uint16_t baseAddress, Vector2<int> offset)
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{
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uint16_t tileMapValue = 0;
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Vector2<int> pos(0,0);
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uint16_t vramAddress = baseAddress;
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while (vramAddress < baseAddress + 0x800) {
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// TODO function to read 2 bytes (LSB order or bits reversed)
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tileMapValue = this->_vram->read_internal(vramAddress);
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tileMapValue += this->_vram->read_internal(vramAddress + 1) << 8U;
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drawBgTile(tileMapValue, {(pos.x * this->_characterSize.x) + offset.x, (pos.y * this->_characterSize.y) + offset.y});
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vramAddress += 2;
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if (pos.x % 31 == 0 && pos.x) {
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pos.y++;
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pos.x = 0;
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}
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else
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pos.x++;
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}
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}
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void Background::setTileMapStartAddress(uint16_t address)
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{
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this->_TileMapStartAddress = address;
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}
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void Background::setTilesetAddress(uint16_t address)
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{
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this->_tilesetAddress = address;
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}
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void Background::setCharacterSize(Vector2<int> size)
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{
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this->_characterSize = size;
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}
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void Background::setBpp(int bpp)
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{
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if (bpp == 2 || bpp == 4 || bpp == 8 || bpp == 7)
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this->_bpp = bpp;
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else
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this->_bpp = 2;
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}
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void Background::setTilemaps(Vector2<int> tilemaps)
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{
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this->_tileMaps = tilemaps;
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}
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} |