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84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
//
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// Created by cbihan on 5/7/21.
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//
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#pragma once
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namespace ComSquare::PPU
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{
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class PPU;
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}
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#include <QtCore/QSortFilterProxyModel>
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#include <QEvent>
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#include <QMouseEvent>
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#include <array>
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#include "PPU/PPU.hpp"
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#include "Debugger/ClosableWindow.hpp"
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#include "Renderer/QtRenderer/QtSfmlTileRenderer.hpp"
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#include "../../../ui/ui_tileView.h"
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#include "Ram/Ram.hpp"
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#include "RAMTileRenderer.hpp"
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namespace ComSquare::Debugger
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{
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//! @brief window that allow the user to view all data going through the memory bus.
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class TileViewer : public QObject {
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private:
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//! @brief The QT window for this debugger.
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ClosableWindow<TileViewer> *_window;
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//! @brief A reference to the snes (to disable the debugger).
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SNES &_snes;
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//! @brief A widget that contain the whole UI.
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Ui::TileViewer _ui;
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//! @brief A reference to the ppu
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ComSquare::PPU::PPU &_ppu;
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//! @brief the window
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std::unique_ptr<Renderer::QtSFMLTileRenderer> _sfWidget;
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//! @brief The ram tile renderer
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RAMTileRenderer _ramTileRenderer;
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//! @brief Change the bpp from the index given by the ui (QT combo box)
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void _bppChangeUIHandler(int index);
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public:
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//! @brief Called when the window is closed. Turn off the debugger.
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void disableViewer();
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//! @brief ctor
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explicit TileViewer(SNES &snes, ComSquare::PPU::PPU &ppu);
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//! @brief copy ctor
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TileViewer(const TileViewer &) = delete;
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//! @brief dtor
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~TileViewer() override = default;
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//! @brief assignment operator
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TileViewer &operator=(const TileViewer &) = delete;
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//! @brief Read data at the CGRAM address send it to the debugger.
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//! @param addr The address to read from.
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//! @return The color value in BGR, looks like this xbbbbbgggggrrrrr.
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uint16_t read(uint8_t addr);
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//! @brief Focus the debugger's window.
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void focus();
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//! @brief Return true if the Bus is overloaded with debugging features.
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bool isDebugger();
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//! @brief Set the palette to use for render (index of palette)
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void setPaletteIndex(int paletteIndex);
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//! @brief Set the bpp to render graphics
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void setBpp(int bpp);
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//! @brief Set the number of maximum columns
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void setNbColumns(int nbColumns);
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//! @brief Set the size of ram to render
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void setRenderSize(int size);
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//! @brief Set the ram offset
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void setRamOffset(int offset);
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//! @brief Get the current bpp
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int getBpp() const;
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//! @brief Get the index of the current palette used
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int getPaletteIndex() const;
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//! @brief Get the numbr of maximum tile columns to render
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int getNbColumns() const;
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//! @brief Update the tile renderer
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void internalUpdate();
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};
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}
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