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now when the player leaves the combat scene his health component should be updated correctly nad removing xp display form the combat screen
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/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** game_loader
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*/
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#ifndef MY_RPG_PLAYER_UTILITIES_H
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#define MY_RPG_PLAYER_UTILITIES_H
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#include "entity.h"
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void set_combat_player(gc_entity *main_player, gc_entity *combat_player);
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#endif //MY_RPG_PLAYER_UTILITIES_H
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