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Adding a movable block of dirt
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/*
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** EPITECH PROJECT, 2020
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** my_rpg
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** File description:
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** map_movement.h
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*/
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#ifndef MY_RPG_MAP_MOVEMENT_H
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#define MY_RPG_MAP_MOVEMENT_H
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#include "component.h"
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struct map_movement
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{
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gc_component base;
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};
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const struct map_movement map_movement;
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#endif //MY_RPG_MAP_MOVEMENT_H
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