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Adding a movable block of dirt
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@@ -5,11 +5,11 @@
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** runner
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*/
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#ifndef _GAME_MANAGER_SYSTEM_H_
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#define _GAME_MANAGER_SYSTEM_H_
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#ifndef _MAP_MOVEMENT_SYSTEM_H_
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#define _MAP_MOVEMENT_SYSTEM_H_
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#include "system.h"
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const gc_system game_manager_system;
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#endif //_GAME_MANAGER_SYSTEM_H_
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#endif //_MAP_MOVEMENT_SYSTEM_H__
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