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Adding a movable block of dirt
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/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** runner
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*/
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#ifndef _GAME_MANAGER_SYSTEM_H_
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#define _GAME_MANAGER_SYSTEM_H_
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#include "system.h"
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const gc_system map_movement_system;
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#endif //_GAME_MANAGER_SYSTEM_H_
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