adding inventory pictures

This commit is contained in:
Clément Le Bihan
2020-04-28 19:35:56 +02:00
parent 89fac82c04
commit 0818f3abc4
15 changed files with 93 additions and 29 deletions
+5 -1
View File
@@ -12,7 +12,11 @@ typedef enum display_type
SELECT_TILE_DISPLAY,
XP_DISPLAY,
HEALTH_DISPLAY,
HEALTH_DISPLAY_ENNEMY
HEALTH_DISPLAY_ENNEMY,
INVENTORY_SLOT_1,
INVENTORY_SLOT_2,
INVENTORY_SLOT_3,
INVENTORY_SLOT_4
} display_type_enum;
struct game_display
+17
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@@ -0,0 +1,17 @@
/*
** EPITECH PROJECT, 2020
** My3D
** File description:
** inventory
*/
#ifndef MY_RPG_INVENTORY_H
#define MY_RPG_INVENTORY_H
#include "engine.h"
#include <stdbool.h>
void display_inventory_object(gc_scene *scene, struct renderer *rend, int nb);
bool toggle_inventory(gc_engine *engine);
#endif //MY_RPG_INVENTORY_H