mirror of
https://github.com/zoriya/ForecastingVillage.git
synced 2026-05-31 10:02:08 +00:00
adding inventory pictures
This commit is contained in:
@@ -12,7 +12,11 @@ typedef enum display_type
|
||||
SELECT_TILE_DISPLAY,
|
||||
XP_DISPLAY,
|
||||
HEALTH_DISPLAY,
|
||||
HEALTH_DISPLAY_ENNEMY
|
||||
HEALTH_DISPLAY_ENNEMY,
|
||||
INVENTORY_SLOT_1,
|
||||
INVENTORY_SLOT_2,
|
||||
INVENTORY_SLOT_3,
|
||||
INVENTORY_SLOT_4
|
||||
} display_type_enum;
|
||||
|
||||
struct game_display
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
/*
|
||||
** EPITECH PROJECT, 2020
|
||||
** My3D
|
||||
** File description:
|
||||
** inventory
|
||||
*/
|
||||
|
||||
#ifndef MY_RPG_INVENTORY_H
|
||||
#define MY_RPG_INVENTORY_H
|
||||
|
||||
#include "engine.h"
|
||||
#include <stdbool.h>
|
||||
|
||||
void display_inventory_object(gc_scene *scene, struct renderer *rend, int nb);
|
||||
bool toggle_inventory(gc_engine *engine);
|
||||
|
||||
#endif //MY_RPG_INVENTORY_H
|
||||
Reference in New Issue
Block a user