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adding particule component and adding it to the player (one big particule)
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@@ -16,6 +16,6 @@ struct game_manager_system {
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bool has_message;
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};
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const struct game_manager_system game_manager_system;
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extern const struct game_manager_system game_manager_system;
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#endif //_MAP_MOVEMENT_SYSTEM_H__
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