Adding a chest for the smith

This commit is contained in:
Anonymus Raccoon
2020-05-02 14:49:34 +02:00
parent b463dd0e62
commit 185dedc0ed
6 changed files with 51 additions and 2 deletions
+3
View File
@@ -79,5 +79,8 @@ gc_vector2 pos, enum gc_mousekeys key);
bool lumberjack_yes(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
bool smith_chest(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
void load_data(gc_scene *scene, const gc_data *datas);
extern const struct gc_data game_data[];