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Fixing attack timings
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@@ -9,6 +9,7 @@
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#ifndef MY_RPG_COMBAT_MANAGER_H
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#define MY_RPG_COMBAT_MANAGER_H
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#include <components/attack_component.h>
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#include "system.h"
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#include "components/combat_holder.h"
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#include "components/dialog_holder.h"
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@@ -26,6 +27,7 @@ struct combat_manager {
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gc_system base;
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gc_scene *game_scene;
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struct enemy *current_enemy;
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struct attack_holder *next_enemy_attack;
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enum combat_state state;
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};
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