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Adidng save, message and bye inputs of Mia
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+6
-2
@@ -64,9 +64,13 @@ void enemy_attack(gc_engine *engine, gc_entity *from, gc_entity *enemy);
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void load_attacks(gc_scene *scene);
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void mia_setup(gc_engine *engine);
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bool mia_heal(gc_engine *engine, gc_entity *entity, \
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gc_vector2 pos, enum gc_mousekeys key);
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void mia_setup(gc_engine *engine);
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bool mia_save(gc_engine *engine, gc_entity *entity, \
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gc_vector2 pos, enum gc_mousekeys key);
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bool mia_fish(gc_engine *engine, gc_entity *entity, \
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gc_vector2 pos, enum gc_mousekeys key);
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void load_data(gc_scene *scene, const gc_data *datas);
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void load_data(gc_scene *scene, const gc_data *datas);
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extern const struct gc_data game_data[];
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@@ -13,6 +13,7 @@
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struct game_manager_system {
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gc_system base;
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bool is_inventory;
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bool has_message;
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};
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const struct game_manager_system game_manager_system;
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