Adidng save, message and bye inputs of Mia

This commit is contained in:
Anonymus Raccoon
2020-05-01 16:09:49 +02:00
parent 11f4fb4de7
commit 281610a465
7 changed files with 54 additions and 8 deletions
+6 -2
View File
@@ -64,9 +64,13 @@ void enemy_attack(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void load_attacks(gc_scene *scene);
void mia_setup(gc_engine *engine);
bool mia_heal(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
void mia_setup(gc_engine *engine);
bool mia_save(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
bool mia_fish(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
void load_data(gc_scene *scene, const gc_data *datas);
void load_data(gc_scene *scene, const gc_data *datas);
extern const struct gc_data game_data[];
+1
View File
@@ -13,6 +13,7 @@
struct game_manager_system {
gc_system base;
bool is_inventory;
bool has_message;
};
const struct game_manager_system game_manager_system;