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adding the start of the inventory
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@@ -10,6 +10,11 @@
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#include "system.h"
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const gc_system game_manager_system;
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struct game_manager_system {
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gc_system base;
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bool is_inventory;
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};
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const struct game_manager_system game_manager_system;
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#endif //_MAP_MOVEMENT_SYSTEM_H__
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