From 3e4688f9a208886c6d5971310e23e8bdd16166de Mon Sep 17 00:00:00 2001
From: Anonymus Raccoon
Date: Sat, 2 May 2020 20:56:24 +0200
Subject: [PATCH] Fixing the random segfault and adding attacks to the boss
---
CMakeLists.txt | 16 ++++++++++-
include/components/combat_holder.h | 1 -
prefabs/combat.gcprefab | 1 +
src/components/attack_component.c | 2 +-
src/components/combat_holder.c | 44 ++++++++++++++++++++++++++++++
src/game_loader.c | 2 ++
src/systems/combat_manager.c | 6 ++--
7 files changed, 67 insertions(+), 5 deletions(-)
create mode 100644 src/components/combat_holder.c
diff --git a/CMakeLists.txt b/CMakeLists.txt
index a662ddd..2f38807 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -297,7 +297,21 @@ add_executable(my_rpg
include/components/attack_component.h
src/systems/combat_methods.c
src/combat/attacks.c
- src/player_utilities.c include/player_utilities.h src/systems/inventory.c include/systems/inventory.h src/systems/game_over.c include/systems/game_over.h src/npc/mia.c lib/gamacon/src/scene/scene_constructor.c src/npc/fisherman.c src/npc/lumberjack.c src/npc/smith.c src/npc/mage.c src/combat/boss.c)
+ src/player_utilities.c
+ include/player_utilities.h
+ src/systems/inventory.c
+ include/systems/inventory.h
+ src/systems/game_over.c
+ include/systems/game_over.h
+ src/npc/mia.c
+ lib/gamacon/src/scene/scene_constructor.c
+ src/npc/fisherman.c
+ src/npc/lumberjack.c
+ src/npc/smith.c
+ src/npc/mage.c
+ src/combat/boss.c
+ src/components/combat_holder.c
+)
add_compile_options(-W -Wall -Wextra -Wshadow)
diff --git a/include/components/combat_holder.h b/include/components/combat_holder.h
index 4c50978..9d4f5f7 100644
--- a/include/components/combat_holder.h
+++ b/include/components/combat_holder.h
@@ -14,7 +14,6 @@
struct combat_holder
{
gc_component base;
- char *name;
};
extern const struct combat_holder combat_holder;
diff --git a/prefabs/combat.gcprefab b/prefabs/combat.gcprefab
index a6188e7..5d0c1e6 100644
--- a/prefabs/combat.gcprefab
+++ b/prefabs/combat.gcprefab
@@ -58,6 +58,7 @@
+
diff --git a/src/components/attack_component.c b/src/components/attack_component.c
index c2dda3d..23aa28e 100644
--- a/src/components/attack_component.c
+++ b/src/components/attack_component.c
@@ -24,7 +24,7 @@ static void fdctr(gc_entity *entity, gc_scene *scene, void *component, node *n)
char *name;
cmp->name = xml_getproperty(n, "name");
- cmp->attacks = malloc(sizeof(attack_holder) * xml_getchildcount(n));
+ cmp->attacks = malloc(sizeof(attack_holder) * (xml_getchildcount(n) + 1));
if (!cmp->attacks)
return;
for (n = n->child; n; n = n->next) {
diff --git a/src/components/combat_holder.c b/src/components/combat_holder.c
new file mode 100644
index 0000000..e242bdf
--- /dev/null
+++ b/src/components/combat_holder.c
@@ -0,0 +1,44 @@
+/*
+** EPITECH PROJECT, 2020
+** my_rpg
+** File description:
+** combat_holder.c
+*/
+
+#include "engine.h"
+#include "components/combat_holder.h"
+
+static void ctr(void *component, va_list args)
+{
+}
+
+static void fdctr(gc_entity *entity, gc_scene *scene, \
+void *component, node *n)
+{
+}
+
+static void dtr(void *component)
+{
+ (void)component;
+}
+
+static char *serialize(void *component)
+{
+ (void)component;
+ return (NULL);
+}
+
+const struct combat_holder combat_holder = {
+ base: {
+ name: "combat_holder",
+ size: sizeof(struct combat_holder),
+ dependencies: (char *[]){
+ NULL
+ },
+ ctr: &ctr,
+ fdctr: &fdctr,
+ dtr: &dtr,
+ serialize: &serialize,
+ destroy: &component_destroy
+ }
+};
\ No newline at end of file
diff --git a/src/game_loader.c b/src/game_loader.c
index 9819b12..583ff38 100644
--- a/src/game_loader.c
+++ b/src/game_loader.c
@@ -92,6 +92,7 @@ const struct gc_data attacks[] = {
{"attack", "Spinning roots", &enemy_attack, NULL},
{"attack", "Hypnosis", &enemy_attack, NULL},
{"attack", "Water gun", &enemy_attack, NULL},
+ {"attack", "Charge", &enemy_attack, NULL},
{NULL, NULL, NULL, NULL}
};
@@ -143,6 +144,7 @@ int register_customcmps(gc_engine *engine, bool map_editor)
engine->add_component(engine, &xp_component);
engine->add_component(engine, &player_component);
engine->add_component(engine, &attack_component);
+ engine->add_component(engine, &combat_holder);
engine->add_system(engine, new_system(&combat_manager, engine));
engine->add_component(engine, &health_component);
engine->finish_physics(engine);
diff --git a/src/systems/combat_manager.c b/src/systems/combat_manager.c
index 161a2e5..e45f75c 100644
--- a/src/systems/combat_manager.c
+++ b/src/systems/combat_manager.c
@@ -94,14 +94,16 @@ static void dtr(void *system, gc_engine *engine)
struct combat_manager *this = system;
engine->remove_event_listener(engine, "entity_moved", &entity_moved);
- if (this->game_scene)
+ if (this->game_scene) {
scene_destroy(this->game_scene);
+ this->game_scene = NULL;
+ }
}
const struct combat_manager combat_manager = {
base: {
name: "combat_manager",
- component_name: "attack_component",
+ component_name: "combat_holder",
size: sizeof(struct combat_manager),
ctr: &ctr,
dtr: &dtr,