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Disabling movements when the player enter in a dialog
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@@ -16,6 +16,9 @@ struct controllable_component
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int movement_x;
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int movement_y;
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float move_callback;
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bool can_move;
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};
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void controllable_set_can_move(gc_scene *scene, bool value);
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extern const struct controllable_component controllable_component;
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