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https://github.com/zoriya/ForecastingVillage.git
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adding new ennemies
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Submodule lib/gamacon updated: ebfdd0b4e9...c9e77951c8
@@ -17,6 +17,11 @@
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<sprite name="slot_4" src="assets/sprites/inventory/shield_upgrade.png" />
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<sprite name="slot_4" src="assets/sprites/inventory/shield_upgrade.png" />
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<sprite name="bee" src="assets/sprites/bee.png" />
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<sprite name="bee" src="assets/sprites/bee.png" />
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<sprite name="mushroom_ennemy" src="assets/sprites/mushroom_ennemy.png" />
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<sprite name="turnipor" src="assets/sprites/Turnipor.png" />
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<sprite name="shrump" src="assets/sprites/Shrump.png" />
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<sprite name="evil_seed" src="assets/sprites/Evil_seed.png" />
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<sprite name="flower_ennemy" src="assets/sprites/Flower_ennemy.png" />
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</data>
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</data>
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<gc_entities>
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<gc_entities>
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<gc_entity>
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<gc_entity>
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@@ -0,0 +1,17 @@
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<gc_entities>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="180" y="200" />
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</transform_component>
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<renderer src="evil_seed">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<fixed_to_cam x="75%" y="20%" />
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<combat_holder name="evil seed" />
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<attack_component>
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<attack name="Hypnosis"/>
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</attack_component>
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<health_component max_health="20"/>
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</gc_entity>
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</gc_entities>
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@@ -0,0 +1,17 @@
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<gc_entities>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="180" y="200" />
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</transform_component>
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<renderer src="flower_ennemy">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<fixed_to_cam x="75%" y="20%" />
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<combat_holder name="flower" />
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<attack_component>
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<attack name="Water gun"/>
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</attack_component>
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<health_component max_health="5"/>
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</gc_entity>
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</gc_entities>
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@@ -0,0 +1,17 @@
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<gc_entities>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="180" y="200" />
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</transform_component>
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<renderer src="mushroom_ennemy">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<fixed_to_cam x="75%" y="20%" />
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<combat_holder name="mushroom" />
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<attack_component>
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<attack name="Spore attack"/>
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</attack_component>
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<health_component max_health="13"/>
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</gc_entity>
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</gc_entities>
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<gc_entities>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="200" y="200" />
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</transform_component>
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<renderer src="shrump">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<fixed_to_cam x="75%" y="20%" />
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<combat_holder name="shrump" />
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<attack_component>
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<attack name="Spinning roots"/>
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</attack_component>
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<health_component max_health="7"/>
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</gc_entity>
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</gc_entities>
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<gc_entities>
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<gc_entity>
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<transform_component>
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<Position x="0" y="0" />
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<Size x="180" y="200" />
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</transform_component>
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<renderer src="turnipor">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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<fixed_to_cam x="75%" y="20%" />
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<combat_holder name="turnipor" />
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<attack_component>
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<attack name="Sharp leaves"/>
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</attack_component>
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<health_component max_health="10"/>
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</gc_entity>
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</gc_entities>
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@@ -147,6 +147,11 @@
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<enemies>
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<enemies>
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<enemy name="bee" src="prefabs/enemies/bee.gcprefab" />
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<enemy name="bee" src="prefabs/enemies/bee.gcprefab" />
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<enemy name="mushroom" src="prefabs/enemies/mushroom.gcprefab" />
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<enemy name="turnipor" src="prefabs/enemies/turnipor.gcprefab" />
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<enemy name="shrump" src="prefabs/enemies/shrump.gcprefab" />
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<enemy name="evil seed" src="prefabs/enemies/evil_seed.gcprefab" />
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<enemy name="flower" src="prefabs/enemies/flower.gcprefab" />
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</enemies>
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</enemies>
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</data>
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</data>
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@@ -69,6 +69,11 @@ const struct gc_data attacks[] = {
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{"attack", "Water jet", &water_jet, NULL},
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{"attack", "Water jet", &water_jet, NULL},
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{"attack", "Shield", &shield, NULL},
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{"attack", "Shield", &shield, NULL},
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{"attack", "Aerial attack", &enemy_attack, NULL},
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{"attack", "Aerial attack", &enemy_attack, NULL},
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{"attack", "Spore attack", &enemy_attack, NULL},
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{"attack", "Sharp leaves", &enemy_attack, NULL},
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{"attack", "Spinning roots", &enemy_attack, NULL},
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{"attack", "Hypnosis", &enemy_attack, NULL},
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{"attack", "Water gun", &enemy_attack, NULL},
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{NULL, NULL, NULL, NULL}
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{NULL, NULL, NULL, NULL}
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};
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};
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