From 5865d19b7adaa2a0a4492f7fa188896d7a4ec3be Mon Sep 17 00:00:00 2001
From: Anonymus Raccoon
Date: Sun, 3 May 2020 19:28:52 +0200
Subject: [PATCH] Adding options inside the pause menu
---
include/setup.h | 2 +-
include/systems/game_manager_system.h | 1 +
lib/gamacon | 2 +-
prefabs/pause.gcprefab | 3 ++-
src/main_menu.c | 11 ++++++++++-
src/sound.c | 5 ++++-
src/systems/game_manager_system.c | 1 +
7 files changed, 20 insertions(+), 5 deletions(-)
diff --git a/include/setup.h b/include/setup.h
index 2744296..9c2283a 100644
--- a/include/setup.h
+++ b/include/setup.h
@@ -32,7 +32,7 @@ void resolution_set_txt(gc_entity *entity, gc_engine *engine, \
enum gc_mousekeys __);
void framerate_set_text(gc_entity *entity, gc_engine *engine, \
enum gc_mousekeys __);
-void sound_set_text(gc_entity *entity, gc_engine *engine);
+void sound_set_text(gc_entity *entity, gc_engine *engine, float vol);
bool fullscreen(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
enum gc_mousekeys __);
diff --git a/include/systems/game_manager_system.h b/include/systems/game_manager_system.h
index 7dc1eb9..1b66c72 100644
--- a/include/systems/game_manager_system.h
+++ b/include/systems/game_manager_system.h
@@ -14,6 +14,7 @@ struct game_manager_system {
gc_system base;
bool is_inventory;
bool has_message;
+ gc_scene *game_scene;
};
extern const struct game_manager_system game_manager_system;
diff --git a/lib/gamacon b/lib/gamacon
index 019cef8..873f0ce 160000
--- a/lib/gamacon
+++ b/lib/gamacon
@@ -1 +1 @@
-Subproject commit 019cef80f0a25fc1bf2ca1387fe77dadac296cc3
+Subproject commit 873f0cef56fb0bdea563a69db1d2667d6ea71c39
diff --git a/prefabs/pause.gcprefab b/prefabs/pause.gcprefab
index 832a889..47bdaf7 100644
--- a/prefabs/pause.gcprefab
+++ b/prefabs/pause.gcprefab
@@ -1,6 +1,7 @@
-
+
+
\ No newline at end of file
diff --git a/src/main_menu.c b/src/main_menu.c
index f1852bf..8feceaa 100644
--- a/src/main_menu.c
+++ b/src/main_menu.c
@@ -5,6 +5,8 @@
** main_menu
*/
+#include
+#include
#include "systems/sfml_renderer_system.h"
#include "components/dialog_holder.h"
#include "components/dialog_holder.h"
@@ -53,6 +55,8 @@ enum gc_mousekeys __)
my_printf("The option scene couldn't be loaded.\n");
return (true);
}
+ GETSYS(engine, game_manager_system)->game_scene = engine->scene;
+ engine->scene = NULL;
engine->change_scene(engine, scene);
entity = engine->scene->get_entity(engine->scene, 50);
if (rend)
@@ -61,13 +65,18 @@ enum gc_mousekeys __)
resolution_set_txt(entity, engine, 0);
entity = engine->scene->get_entity(engine->scene, 52);
framerate_set_text(entity, engine, 0);
+ entity = engine->scene->get_entity(engine->scene, 53);
+ sound_set_text(entity, engine, -1);
return (true);
}
bool goto_main_menu(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
enum gc_mousekeys __)
{
- gc_scene *scene = scene_create(engine, "prefabs/mainmenu.gcprefab");
+ gc_scene *scene = GETSYS(engine, game_manager_system)->game_scene;
+
+ if (!scene)
+ scene = scene_create(engine, "prefabs/mainmenu.gcprefab");
if (!scene) {
engine->should_close = true;
my_printf("The option scene couldn't be loaded.\n");
diff --git a/src/sound.c b/src/sound.c
index 20ae551..d600dd4 100644
--- a/src/sound.c
+++ b/src/sound.c
@@ -18,15 +18,18 @@ void sound_set_text(gc_entity *entity, gc_engine *engine, float vol)
{
struct sfml_renderer_system *rend = GETSYS(engine, sfml_renderer_system);
struct renderer *renderer;
- char volume[10];
+ static char volume[10];
if (!entity)
return;
+ if (vol == -1)
+ vol = sfListener_getGlobalVolume();
renderer = GETCMP(entity, renderer);
if (!rend || !renderer || renderer->type != GC_TXTREND)
return;
snprintf(volume, 10, "%.0f", vol);
((gc_text *)renderer->data)->text = volume;
+ renderer->destroy = &text_safe_destroy;
}
bool sound_down(gc_engine *engine, gc_entity *entity, gc_vector2 _, \
diff --git a/src/systems/game_manager_system.c b/src/systems/game_manager_system.c
index 0a1ba4e..b79690e 100644
--- a/src/systems/game_manager_system.c
+++ b/src/systems/game_manager_system.c
@@ -70,6 +70,7 @@ static void ctr(void *system, va_list list)
engine->add_event_listener(engine, "combat_ended", &combat_ended);
this->has_message = false;
this->is_inventory = false;
+ this->game_scene = NULL;
}
static void dtr(void *system, gc_engine *engine)