The shield now heal the player

This commit is contained in:
Anonymus Raccoon
2020-04-29 12:28:22 +02:00
parent 8b5189e0fd
commit 6fa309a9ae
4 changed files with 13 additions and 11 deletions
+1 -1
View File
@@ -59,6 +59,6 @@ void fireball(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void uppercut(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void water_jet(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void shield(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void ennemie_attack(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void enemy_attack(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void load_attacks(gc_scene *scene);
+1
View File
@@ -31,6 +31,7 @@ struct combat_manager {
enum combat_state state;
char *last_attack;
int last_damage;
int last_enemy_damage;
};
extern const struct combat_manager combat_manager;