From 704e19f2f016da7d476df9be99f9dc91fa959247 Mon Sep 17 00:00:00 2001
From: Anonymus Raccoon
Date: Thu, 2 Apr 2020 14:53:34 +0200
Subject: [PATCH] Fixing invalid timings with the movements of the player
---
include/components/controllable_component.h | 2 +-
src/systems/map_movement_system.c | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/include/components/controllable_component.h b/include/components/controllable_component.h
index bc95fc1..0d01263 100644
--- a/include/components/controllable_component.h
+++ b/include/components/controllable_component.h
@@ -15,7 +15,7 @@ struct controllable_component
gc_component base;
int movement_x;
int movement_y;
- int move_callback;
+ float move_callback;
};
extern const struct controllable_component controllable_component;
\ No newline at end of file
diff --git a/src/systems/map_movement_system.c b/src/systems/map_movement_system.c
index c9d81f1..d8f39b5 100644
--- a/src/systems/map_movement_system.c
+++ b/src/systems/map_movement_system.c
@@ -48,9 +48,9 @@ float dtime)
link->tile->entity = NULL;
new_tile->entity = entity;
engine->trigger_event(engine, "entity_moved", entity, link->tile);
- ctl->move_callback = 10;
+ ctl->move_callback = .2f;
}
- ctl->move_callback--;
+ ctl->move_callback -= dtime;
}
static void ctr(void *system, va_list list)