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adding the game_over menu and fonction to continue the game (hide_game_over)
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/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** game_over
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*/
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#ifndef MY_RPG_GAME_OVER_H
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#define MY_RPG_GAME_OVER_H
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#include "engine.h"
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#include <stdbool.h>
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bool hide_game_over(gc_engine *engine, gc_entity *entity, gc_vector2 pos, \
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enum gc_mousekeys key);
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#endif //MY_RPG_GAME_OVER_H
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