Coding style

This commit is contained in:
Anonymus Raccoon
2020-05-03 15:26:16 +02:00
parent 1340c08e8c
commit 9a6f3e7730
13 changed files with 93 additions and 66 deletions
+6 -3
View File
@@ -1,6 +1,9 @@
//
// Created by anonymus-raccoon on 3/3/20.
//
/*
** EPITECH PROJECT, 2019
** MUL_my_runner_2019
** File description:
** game_loader
*/
#ifndef _TEAMS_COMPONENT_H_
#define _TEAMS_COMPONENT_H_
+5
View File
@@ -13,4 +13,9 @@
void set_combat_player(gc_engine *engine, gc_entity *main_player, \
gc_entity *combat_player);
bool get_player_and_enemy(gc_scene *sce, gc_entity **player, \
gc_entity **enemy);
void combat_create_enemy(struct combat_manager *this, gc_engine *engine, \
char *enemy_name);
#endif //MY_RPG_PLAYER_UTILITIES_H