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Coding style
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@@ -1,6 +1,9 @@
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//
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// Created by anonymus-raccoon on 3/3/20.
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//
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/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** game_loader
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*/
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#ifndef _TEAMS_COMPONENT_H_
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#define _TEAMS_COMPONENT_H_
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@@ -13,4 +13,9 @@
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void set_combat_player(gc_engine *engine, gc_entity *main_player, \
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gc_entity *combat_player);
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bool get_player_and_enemy(gc_scene *sce, gc_entity **player, \
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gc_entity **enemy);
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void combat_create_enemy(struct combat_manager *this, gc_engine *engine, \
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char *enemy_name);
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#endif //MY_RPG_PLAYER_UTILITIES_H
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