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https://github.com/zoriya/ForecastingVillage.git
synced 2026-06-07 04:05:24 +00:00
added relief on the sides of the map
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After Width: | Height: | Size: 703 B |
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After Width: | Height: | Size: 290 B |
@@ -72,11 +72,11 @@
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<sprite name="dirt_bottom_9" src="assets/tiles/generic-rpg-tile41.png" />
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<sprite name="dirt_bottom_9" src="assets/tiles/generic-rpg-tile41.png" />
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<sprite name="grass_top_1" src="assets/tiles/generic-rpg-tile42.png" />
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<sprite name="grass_top_1" src="assets/tiles/generic-rpg-tile42.png" />
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<sprite name="dirt_bottom_10" src="assets/tiles/generic-rpg-tile43.png" />
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<sprite name="dirt_bottom_10" src="assets/tiles/generic-rpg-tile43.png" />
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<sprite name="water_top_right" src="assets/tiles/generic-rpg-tile72.png" />
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<sprite name="waterfall_top_left" src="assets/tiles/generic-rpg-tile-waterfall01.png" />
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<sprite name="waterfall_top_left" src="assets/tiles/generic-rpg-tile-waterfall01.png" />
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<sprite name="waterfall_top_right" src="assets/tiles/generic-rpg-tile-waterfall02.png" />
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<sprite name="waterfall_top_right" src="assets/tiles/generic-rpg-tile-waterfall02.png" />
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<sprite name="waterfall_bottom_left" src="assets/tiles/generic-rpg-tile-waterfall03.png" />
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<sprite name="waterfall_bottom_left" src="assets/tiles/generic-rpg-tile-waterfall03.png" />
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<sprite name="waterfall_bottom_right" src="assets/tiles/generic-rpg-tile-waterfall04.png" />
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<sprite name="waterfall_bottom_right" src="assets/tiles/generic-rpg-tile-waterfall04.png" />
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<sprite name="water_top_right" src="assets/tiles/generic-rpg-tile-waterfall05.png" />
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<sprite name="water_top" src="assets/tiles/generic-rpg-tile-waterfall06.png" />
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<sprite name="water_top" src="assets/tiles/generic-rpg-tile-waterfall06.png" />
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<sprite name="water_top_right_left" src="assets/tiles/generic-rpg-tile-waterfall07.png" />
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<sprite name="water_top_right_left" src="assets/tiles/generic-rpg-tile-waterfall07.png" />
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<sprite name="water" src="assets/tiles/generic-rpg-plain-water.png" />
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<sprite name="water" src="assets/tiles/generic-rpg-plain-water.png" />
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@@ -85,8 +85,8 @@
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<sprite name="panel" src="assets/ui/sample_background.png" />
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<sprite name="panel" src="assets/ui/sample_background.png" />
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<tiles>
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<tiles>
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<tile name="dirt_inner_top_left" />
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<tile name="water_top_right" />
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<tile name="dirt_top_right_0" />
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<tile name="stone" />
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<tile name="dirt" />
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<tile name="dirt" />
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</tiles>
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</tiles>
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@@ -5200,4 +5200,4 @@
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</renderer>
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</renderer>
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<map_linker centered="true" name="item_rock_0" x="63" y="42" />
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<map_linker centered="true" name="item_rock_0" x="63" y="42" />
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</gc_entity>
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</gc_entity>
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</gc_entities>
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</gc_entities>
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+3649
-3649
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Load Diff
@@ -22,7 +22,7 @@ for i in range(max_height - min_height + 1):
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print(f"""<gc_entity>
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print(f"""<gc_entity>
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<transform_component>
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<transform_component>
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<Position x="0" y="0" />
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<Position x="0" y="0" />
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<Size x="30" y="30" />
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<Size x="188" y="250" />
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</transform_component>
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</transform_component>
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<renderer src="{entity}">
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<renderer src="{entity}">
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<Rect height="auto" width="auto" top="0" left="0" />
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<Rect height="auto" width="auto" top="0" left="0" />
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