modifying the map and particules works better now

This commit is contained in:
Clément Le Bihan
2020-05-03 02:52:34 +02:00
parent 70646144a3
commit b210936b47
6 changed files with 35 additions and 26 deletions
+3
View File
@@ -9,9 +9,12 @@
#define MY_RPG_PARTICULE_SYSTEM_H
#include "engine.h"
#include "components/particule_component.h"
void particule_update_entity(gc_engine *engine, void *system, \
gc_entity *entity, float dt);
void create_particule(struct particule *particule, int lifetime, \
void *texture, gc_vector2 pos);
extern const struct gc_system particule_system;