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modifying the map and particules works better now
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@@ -9,9 +9,12 @@
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#define MY_RPG_PARTICULE_SYSTEM_H
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#include "engine.h"
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#include "components/particule_component.h"
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void particule_update_entity(gc_engine *engine, void *system, \
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gc_entity *entity, float dt);
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void create_particule(struct particule *particule, int lifetime, \
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void *texture, gc_vector2 pos);
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extern const struct gc_system particule_system;
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