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Fixing a bug with the dialog holder callback and adding the fisherman
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@@ -50,5 +50,6 @@ void dialog_next(gc_engine *engine);
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struct dialog_line *dialog_add_line(struct dialog_holder *this, char *name, \
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char *text, struct dialog_input *inputs);
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void show_dialog_if_hidden(gc_engine *engine);
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struct dialog_holder *dialog_get_current(gc_engine *engine);
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#endif //MY_RPG_DIALOG_HOLDER_H
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