Fixing a bug with the dialog holder callback and adding the fisherman

This commit is contained in:
Anonymus Raccoon
2020-05-01 17:31:49 +02:00
parent 9874cc20f9
commit b217494352
11 changed files with 85 additions and 13 deletions
+1
View File
@@ -50,5 +50,6 @@ void dialog_next(gc_engine *engine);
struct dialog_line *dialog_add_line(struct dialog_holder *this, char *name, \
char *text, struct dialog_input *inputs);
void show_dialog_if_hidden(gc_engine *engine);
struct dialog_holder *dialog_get_current(gc_engine *engine);
#endif //MY_RPG_DIALOG_HOLDER_H