Fixing a bug with the dialog holder callback and adding the fisherman

This commit is contained in:
Anonymus Raccoon
2020-05-01 17:31:49 +02:00
parent 9874cc20f9
commit b217494352
11 changed files with 85 additions and 13 deletions
+4
View File
@@ -72,5 +72,9 @@ gc_vector2 pos, enum gc_mousekeys key);
bool mia_fish(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
void fisherman_setup(gc_engine *engine);
bool fisherman_next(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
void load_data(gc_scene *scene, const gc_data *datas);
extern const struct gc_data game_data[];