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Adding a method to add dialog lines
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/*
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** EPITECH PROJECT, 2020
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** my_rpg
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** File description:
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** combat_holder.h
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*/
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#ifndef MY_RPG_COMBAT_HOLDER_H
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#define MY_RPG_COMBAT_HOLDER_H
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#include "component.h"
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enum combat_state
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{
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STARTUP,
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IDLE
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};
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struct combat_holder
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{
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gc_component base;
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enum combat_state state;
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char *name;
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};
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extern const struct combat_holder combat_holder;
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#endif //MY_RPG_COMBAT_HOLDER_H
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