Adding enemies prefabs to the combat scene

This commit is contained in:
Anonymus Raccoon
2020-04-17 19:32:10 +02:00
parent 70cd9ac52c
commit bf0182f945
13 changed files with 117 additions and 5 deletions
+18
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@@ -0,0 +1,18 @@
/*
** EPITECH PROJECT, 2020
** my_rpg
** File description:
** enemy.h
*/
#ifndef MY_RPG_ENEMY_H
#define MY_RPG_ENEMY_H
struct enemy {
char *name;
char *prefab_src;
int spawn_rate;
};
#endif //MY_RPG_ENEMY_H
+2
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@@ -50,3 +50,5 @@ bool dialog_input2(gc_engine *engine, gc_entity *entity, gc_vector2 pos, \
enum gc_mousekeys key);
bool dialog_input3(gc_engine *engine, gc_entity *entity, gc_vector2 pos, \
enum gc_mousekeys key);
gc_data *enemies_dataloader(gc_engine *engine, gc_scene *scene, node *n);