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Adding enemies prefabs to the combat scene
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@@ -0,0 +1,18 @@
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/*
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** EPITECH PROJECT, 2020
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** my_rpg
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** File description:
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** enemy.h
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*/
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#ifndef MY_RPG_ENEMY_H
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#define MY_RPG_ENEMY_H
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struct enemy {
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char *name;
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char *prefab_src;
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int spawn_rate;
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};
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#endif //MY_RPG_ENEMY_H
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@@ -50,3 +50,5 @@ bool dialog_input2(gc_engine *engine, gc_entity *entity, gc_vector2 pos, \
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enum gc_mousekeys key);
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bool dialog_input3(gc_engine *engine, gc_entity *entity, gc_vector2 pos, \
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enum gc_mousekeys key);
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gc_data *enemies_dataloader(gc_engine *engine, gc_scene *scene, node *n);
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