Solving a segfault with the xml

This commit is contained in:
Anonymus Raccoon
2020-05-01 19:38:10 +02:00
parent f97fba3b71
commit c08a526ad1
7 changed files with 33 additions and 5 deletions
+3
View File
@@ -76,5 +76,8 @@ void fisherman_setup(gc_engine *engine);
bool fisherman_next(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
bool lumberjack_yes(gc_engine *engine, gc_entity *entity, \
gc_vector2 pos, enum gc_mousekeys key);
void load_data(gc_scene *scene, const gc_data *datas);
extern const struct gc_data game_data[];