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/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** runner
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*/
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#pragma once
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#define ERROR 84
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#include "scene.h"
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int start_game();
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bool start_button(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool options(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool goto_main_menu(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool quit(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool catch(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool toggle_pause(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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int checkbox_update(gc_scene *s, gc_entity *entity, bool checked);
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void resolution_set_text(gc_entity *entity, gc_engine *engine);
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void framerate_set_text(gc_entity *entity, gc_engine *engine);
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bool fullscreen(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool resolution_down(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool resolution_up(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool framerate_up(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool framerate_down(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool tile_select(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool vertex_select(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool up_down(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool reset(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool rotate(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool texture(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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bool switch_texture(gc_engine *engine, gc_entity *entity, gc_vector2 _);
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