Adding input attacks & fixing a segfault

This commit is contained in:
Anonymus Raccoon
2020-04-22 14:37:45 +02:00
parent 9e04461986
commit dc403c0994
17 changed files with 191 additions and 44 deletions
+8
View File
@@ -10,6 +10,8 @@
#define MY_RPG_COMBAT_MANAGER_H
#include "system.h"
#include "components/combat_holder.h"
#include "components/dialog_holder.h"
struct combat_manager {
gc_system base;
@@ -19,4 +21,10 @@ struct combat_manager {
extern const struct combat_manager combat_manager;
#define ATTACK_TEXT "What attack will you do?"
void combat_start(gc_engine *engine, char *enemy_name);
void show_attacks(struct combat_holder *cmp, struct dialog_holder *dialog, \
gc_scene *scene);
#endif //MY_RPG_COMBAT_MANAGER_H