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https://github.com/zoriya/ForecastingVillage.git
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Adding input attacks & fixing a segfault
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@@ -10,6 +10,8 @@
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#define MY_RPG_COMBAT_MANAGER_H
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#include "system.h"
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#include "components/combat_holder.h"
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#include "components/dialog_holder.h"
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struct combat_manager {
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gc_system base;
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@@ -19,4 +21,10 @@ struct combat_manager {
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extern const struct combat_manager combat_manager;
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#define ATTACK_TEXT "What attack will you do?"
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void combat_start(gc_engine *engine, char *enemy_name);
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void show_attacks(struct combat_holder *cmp, struct dialog_holder *dialog, \
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gc_scene *scene);
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#endif //MY_RPG_COMBAT_MANAGER_H
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