From e2573af9e234423d4a218655c6b7b44cd45d688e Mon Sep 17 00:00:00 2001 From: Anonymus Raccoon Date: Sun, 3 May 2020 20:06:29 +0200 Subject: [PATCH] Fixing the music --- lib/gamacon | 2 +- src/game_loader.c | 2 +- src/main_menu.c | 7 +++---- src/systems/combat_manager.c | 2 +- src/systems/combat_methods.c | 3 +-- 5 files changed, 7 insertions(+), 9 deletions(-) diff --git a/lib/gamacon b/lib/gamacon index 873f0ce..b034b32 160000 --- a/lib/gamacon +++ b/lib/gamacon @@ -1 +1 @@ -Subproject commit 873f0cef56fb0bdea563a69db1d2667d6ea71c39 +Subproject commit b034b325b62d064e560e8506388aa41e2a287fb9 diff --git a/src/game_loader.c b/src/game_loader.c index f77d1f1..cc07cc2 100644 --- a/src/game_loader.c +++ b/src/game_loader.c @@ -173,7 +173,7 @@ int create_game_scene(gc_engine *engine, bool map_editor) scene = scene_create(engine, "prefabs/mainmenu.gcprefab"); if (!scene) return (-1); - engine->change_scene(engine, scene); + engine->change_scene(engine, scene, true); return (0); } diff --git a/src/main_menu.c b/src/main_menu.c index 644eefe..6f7e252 100644 --- a/src/main_menu.c +++ b/src/main_menu.c @@ -32,7 +32,7 @@ enum gc_mousekeys __) my_printf("The game scene couldn't be loaded.\n"); return (true); } - engine->change_scene(engine, scene); + engine->change_scene(engine, scene, true); if (prefab_load(engine, "prefabs/player.gcprefab") < 0 || prefab_load(engine, "prefabs/map_entities.gcprefab") < 0) my_printf("Could not load entites.\n"); @@ -56,8 +56,7 @@ enum gc_mousekeys __) return (true); } GETSYS(engine, game_manager_system)->game_scene = engine->scene; - engine->scene = NULL; - engine->change_scene(engine, scene); + engine->change_scene(engine, scene, false); entity = engine->scene->get_entity(engine->scene, 50); if (rend) checkbox_update(engine->scene, entity, rend->is_fullscreen); @@ -83,7 +82,7 @@ enum gc_mousekeys __) my_printf("The option scene couldn't be loaded.\n"); return (true); } - engine->change_scene(engine, scene); + engine->change_scene(engine, scene, true); return (true); } diff --git a/src/systems/combat_manager.c b/src/systems/combat_manager.c index f200544..1b19312 100644 --- a/src/systems/combat_manager.c +++ b/src/systems/combat_manager.c @@ -39,7 +39,7 @@ void combat_end(gc_engine *engine, bool has_won) struct dialog_manager *dialog = GETSYS(engine, dialog_manager); set_combat_player(engine, player_combat, player); - engine->change_scene(engine, this->game_scene); + engine->change_scene(engine, this->game_scene, true); this->game_scene = NULL; this->state = ATTACK; dialog->dialog_id = -1; diff --git a/src/systems/combat_methods.c b/src/systems/combat_methods.c index 066f454..61f402e 100644 --- a/src/systems/combat_methods.c +++ b/src/systems/combat_methods.c @@ -36,8 +36,7 @@ void combat_start(gc_engine *engine, char *enemy_name) this->state = ATTACK; this->game_scene = engine->scene; set_combat_player(engine, player, player_combat); - engine->scene = NULL; - engine->change_scene(engine, scene); + engine->change_scene(engine, scene, false); load_attacks(scene); dialog_next(engine); combat_create_enemy(this, engine, enemy_name);